Hiding from tomorrow
and hades wrapped in clouds
ride the breeze
so cold as ice

The faithful, the fallen
have faith to the ones with pride
the faithful, the fallen
and glance of day will never shine

We find our heroes at a moment of crisis. They have negotiated their way out of a tense and complex situation with a band of 20 knights of the Order of the Morrigan, an order of ruthless mercenaries who go to war in honour of their foul Fomori wargods. Although they have avoided slaughter at the hands of these evil folk, they watched as 10 of the knights departed in haste for the town of Crois Arald to hunt down the Fomori deserter that the PCs knew was hidden there. Having already hatched a suspicion that these Morrigan were somehow connected to the slaughter of those deserter Fomori, the PCs needed to get back to town quickly to help the lone Fomori hiding there. They took their leave of the leader of the Morrigan and headed as fast as they could back to the town.

Unfortunately the PCs were slowed down by two wagons – Xenobia of course rode in her noblewoman’s wagon, accompanied by her manservant Wagonsworth, and also by her maid Purple; but they were also slowed down by the wagon of a Korr called Percivole, who they had rescued from the necromancer[1]. So they were not able to keep up with the detachment of Morrigan, and by the time they reached the town the Morrigan had already begun to execute their search. They had begun dragging people out of their houses and forcing them into the central square, while some knights had fanned out to search more outlying buildings. In the center of the square a Far Daragh stood on a platform, massive sword in hand, red armour gleaming in the sun – Far Daragh are Fomori executioners, tasked with killing Fomori who have broken the strange and evil codes of that ancient and vicious race. No one was yet hurt, although they had beaten the sheriff unconscious when he tried to assert his authority, but it was obvious that if anyone resisted they would die. Worse still, the PCs knew that the Fomori deserter, Ilid, was hiding in a building on the southern side of the town, and the Morrigan were approaching it. They were accompanied by a Seacal, a kind of dog-human race that is renowned for its tracking skills. They had to act fast.

They split up. Ichimusai and Leantoir walked towards the main square from the east, to disrupt the rounding up of citizens and in hope of making a distraction. Xenobia and Korr parked his wagon on the road heading out of town, to block entrance to more knights from the north, and headed along a different road to the square in Xenobia’s wagon. Idril climbed a watchtower on the edge of town to get an overview of the area and be able to cast spells at anyone in the area. Fellan slipped into the shadows of the buildings and headed south to try and get to their Fomori deserter before the Morrigan.

Xenobia and Persivore reached the square from the northern road and began talking to the guards just as Ichimusai and Leantoir were stopped by three guards on the eastern road. Ichimusai was wearing a banner that proclaimed him “Ichimusai, greatest fighter under heaven”, intended as a challenge, but the Morrigan were not stupid enough to accept his challenge, so they stood in the road watching each other warily. Xenobia began asking the guards who stopped her what was happening, but as the conversation began the Seacal saw Fellan, and fired at him with a bow. The arrow struck Fellan hard in the side and as he fell the Seacal let out an unholy howl. Hearing that howl the Morrigan grabbed their swords, which Ichimusai interpreted as a challenge, and battle was joined. As the battle started the guards speaking to Xenobia panicked and, thinking her a normal noblewoman accompanied by her manservant, dragged her from her cart and into a nearby building for her own protection, one standing in the room facing the door as a guard while two more stood outside covering the door.

Xenobia waited until the guard’s back was turned and, gesturing to Persivole to draw his pistol, stepped forward, touched the man on the back of the head, and began to rip his soul from his body. He resisted, but the pain and damage was intense, and as he struggled he turned, wreathed in crackling black lightning, to face Persivole, his face drawn and withered, skin taught, veins standing out black and pulsing against unnaturally pale skin, eyes pools of black dripping tears of blood. Persivole shuddered and shot him in the face, blowing his head across the windows and walls and making a huge hole in the door. The guards outside turned in shock, not yet knowing what horrors lay inside that room.

Across the square Ichimusai and Leaintor went to work on their opponents, who acted first, attacking the huge and intimidating druid with their great swords and beating him near to death. Ichimusai killed one with the first swift and silent draw of his weapon, and Leaintor beat on another one. From the tower Idlir cast healing magic on both Leaintor and Fellan, who rushed towards the house where the Fomori was hiding. Unfortunately for everyone, as Fellan was rushing towards the house the Fomori emerged and ran towards the Seacal and one of her accompanying Knights, attacking them in a mad suicide mission. The other two Knights accompanying the Seacal had broken back to the square, hearing sounds of slaughter and gunfire.

Xenobia and Persivole stood in the room, waiting patiently for the guards to enter as Xenobia screamed for help and the Korr reloaded his pistol. Smoke and cordite mingled with the steely smell of blood and the strange, oily stench of dark magic. The guards rushed into the room and Xenobia hit both of them with a crackling nimbus of dark energies, rotting the flesh on their bones as they rushed in to come to her aid. Persivole shot one in the chest, blasting him back out of the door. He flicked the shell from his pistol and tried to act calm as the room filled with the cawing of distant crows and the stench of rotting corpses. Xenobia’s magic has a certain signature.

On the far side of the square Ichimusai and Leaintor pummeled on the remaining two soldiers, killing one and badly injuring another. Idlir stunned the knights facing Fellan and the Fomori as Fellan, dodging another arrow from the Seacal, charged into battle and struck the dog-man in the face with a powerful sweep of his longsword. Now the Seacal was injured and Fellan was whole, the tide of battle turning slightly towards the Sidhe assassin.

In the room Xenobia and Persivole shared a brief glance as Persivole dodged the surviving guard’s sword blow. Xenobia stepped forward and touched the Morrigan, striking him with such a wave of black power that his soul was pushed from his body whole, briefly appearing whole and intact and glowing pure and steady in the air of the room before turning black and crystalline, mouth opened in a silent scream of terror, and then dissipating on invisible winds of dark magic. Somewhere funeral bells rang and the room hung heavy and cloying with the smell of charnel houses and rose incense. Persivole, gagging, flung open the door and fired his pistol at a guard standing on the far side of the square. At the same time Ichimusai and Leaintor entered the square, Ichimusai leaping over one guard to land on the far side of the square facing the guards coming from the south.

Down the south road the Seacal dropped her bow and leapt at Fellan, attempting to knock him over and savage him but missing. Fellan pushed her down and beat her with both his swords, hacking at her head until she lay still and broken on the roadside. Then he and the Fomori set about the callous murder of the other Morrigan soldier while in the square Persivole, Leaintor, Ichimusai and Xenobia teamed up to finish off the remaining three Morrigan. Moments later the battle was done as fast as it had begun, 10 Morrigan and a Seacal dead and the party largely unharmed, except for Ichimusai who stood purring and swaying at the edge of the square, near done for under the weight of multiple sword strikes. Leaintor stepped forward and placed a gentle hand on the giant cat man’s arm, suffusing him with the glow of druidic healing magic. Xenobia moved to pat Persivole on the shoulder in a gesture of triumph, but he ducked away from her touch with an expression of horror. Behind them blood dripped off the windows, and whispering spirits subsided into silence.

They saw the citizens of the town back to their homes and negotiated with the Far Daragh, who looked nonchalantly about him at the ruins of the Morrigan, announced “Nothing to execute here” and walked away. Fellan followed him at a discreet distance, hoping to find out how the Fomori returned to their kingdom beyond the mists. Ichimusai fashioned a banner that stated “Your men were slain by ichimusai, unequalled under heaven” and planted it in the middle of the square. Hours later Fellan returned to tell them that the Far Daragh had taken a horse, and he had lost track of him, but before then the Far Daragh had met with the other half of the Morrigan force and told them about the events in the town. They debated whether to set up an ambush in the town, and finally decided to head out of town and lay an ambush in the hills to the east. If the Far Daragh’s report did not convince the Morrigan to seek vengeance on the party, Ichimusai’s banner surely would.

Before they left the town the Fomori deserter thanked them, and by way of thanks gave them a fragment of a diary she had found in the ruins of a church to the north east. This document described the final movements of a famous woman who had previously defeated the Fomori in an earth shattering war 300 years ago. The Fomori deserter thought that this letter might be relevant to the reason the Fomori had recently made war in this area – perhaps they were seeking the “memento” the woman mentioned in the diary. The characters decided that once they had killed the remaining portion of the Morrigan they would seek more information about the contents of this diary entry. Thanking the Fomori deserter, they headed out of the town towards the east, to set up an ambush for the Morrigan and lead them to a certain fate…


fn1: I completely forgot to mention this in the previous write up. Korr are a kind of dwarf-like race of engineers and grumps, and this Korr had been turned into a chicken by a trap in the necromancer’s lair, but when they killed the necromancer he returned to his previously slightly larger form. They recovered his gear and his wagon, and now he traveled with them

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They stand together in our wildest dreams

We invoke the Fomori

Strangers with the eyes of men

And they fall from grace

And they fall from light

Two hundred angels

Black rain from the clouds

And they fall from grace

And they fall from light

Blackened forsaken tears

Snake down my face

The high order of the Fomori

The sons of god, they never dream

Strangers with the eyes of men

  • Lament of the Watchers

[Faustus’ note: We have played 3 or so sessions of Undriel, of which only the last two sessions I have joined, and for reasons unrelated to the game I haven’t been in the mood to do write ups. I’m catching up now with this brief summary of the two sessions I joined].

Background

The party consists of five members:

  • Ichimusai, a Milesian warrior who does not speak. Milesians are a type of giant cat-people, much larger than humans and hailing from a strictly heirarchical and warlike society
  • Leantoir, a human druid, a great bear of a man from a nomadic and empoverished background, who combines magic and a very big stick
  • Idril, a Sidhe Draoi priest. Sidhe Draoi are a type of forest dwelling ancient that resembles a humanoid grown from a tree. Imagine an elf that mated with an Ent.
  • Fellan Braeduth, an Aes Sidhe assassin with a very short fuse. Aes Sidhe are a more classic type of elf, though they’re of dubious morality and probably more Drow-like than one should be comfortable with
  • Xenobia, a human noblewoman, unwilling necromancer, who uses her powers to investigate murders, deaths and other unsavoury deeds

The land of Undriel has just recovered from a shattering war with a race of evil outsider-like creatures called the Fomori, who come in many forms ranging from the beautiful to the monstrous. The party are veterans of that war, who have teamed up to travel across the war-ravaged lands to a regional city. They have stopped at the town of Crois Arald, which sits at a crossroads south of the city they are traveling towards, and is beset by many troubles. Seeing the chance for fame and fortune, the PCs have decided to help the citizens of the town to deal with some of their problems.

In the first session (which I did not attend) they stumbled on a gang of Fomori and slew them without negotiating, in an orgy of spectacular bloodshed (or so I am told). They kept one survivor, who they handed over to the town guard. The next two sessions begin here.

Interrogating the Fomori

The Fomori proved to be a most accomodating prisoner, willing to answer all our questions without trouble, although the interrogation still took half of the session because we were so stupid and indecisive. She revealed that the Fomori gang they had murdered was part of a splinter faction of Fomori who had opposed the war and were fleeing east to the Kingdom of Reynes, which is offering sanctuary to Fomori who opposed the war. They were heading to a rendezvous point with the rest of the tribe, which would then take some secret faerie route to cross the oceans to Reynes. Unfortunately the PCs had murdered her gang and she was unwilling to reveal the location of the rendezvous point. After much debate they agreed that she was being honest, and let her go.

Bandit and bear

Having “solved” the “problem” of the pacifist Fomori the group decided to take on a clearer problem, a gang of bandits preying on caravans on the western road into town. They set up a simple trap consisting of a wagon decorated as a noblewoman’s wagon, with Xenobia riding the front of the wagon as bait and the rest of them hiding in the back, while Fellan stalked ahead. This trap worked beautifully and the bandits, unable to resist such ripe and easy fruit, attacked without plan or sense. The resulting battle was a vicious bloodbath, with half the bandits falling in moments and the other half cut down in the forested slope as they fled, one having his soul ripped from his body to power Xenobia’s dark magic and the other being gutted and left to die slowly. (Apparently a slow death from disembowelment is more civilized than being rapidly drained of your life essence by a necromancer!) They then followed the path to the bandit’s camp and killed the rest of them in short order. While they were searching the camp they were disturbed by an enraged bear because of reasons; Leantoir tried to calm it but this failed, so then Ichimusai cut the bear in half with one stroke of his katana.

Ichimusai is large, and deadly, and very very quiet. Xenobia likes him.

Dark magic in secret places

The PCs rested a little before setting out on their next adventure, a quest to investigate a group of caves near the town that had recently been declared off limits on account of their being the source of a plague or curse of some kind. They traveled to the area and found the caves, which lay inside a narrow culvert cut into some hills. Stone outcrops just inside this culvert bore marks in Fomori script indicating it was death to enter; intrigued and unworried, they entered. Near the cave entrance they found the bodies of two Fomori, who bore the same markings on their clothes as the pacifist Fomori the group had previously mercilessly slaughtered. Xenobia investigated the bodies and found that they were occupied by a strange dark magic that would animate them as zombies, and was able to disable the magic just before they rose. They appeared to have been killed by black magic, the same kind of soul-stealing weapon that Xenobia uses and marker of necromancy.

Concerned that reanimated corpses might be immune to normal weapons, Xenobia enchanted some of the group’s weapons with coruscating aurorae of shadows, which would disrupt the animating magic of any corpses they encountered. Ichimusai and Leantoir initially resisted this magic but finally consented, but expressed extreme distaste at the slippery, slightly greasy cold feeling it imparted to their weapons and the strange whispering of dying children that they heard whenever they swung their weapons.

Xenobia shrugged, and they ventured further in. Here they found more Fomori from the same tribe, some of whom animated and attacked them. They cut them down and proceeded until they found an inner cave where a necromancer was engaged in a horrific ritual, stitching together the body parts of dead Fomori to make new monstrosities that he perhaps intended to turn into an army. They killed the necromancer and his minions, though this battle was tough and his powers frightening. Behind the ritual cave they found a smaller cave where the necromancer slept and studied, in which they found a strange orb hanging in space, which was obviously some kind of communication device.

Obviously something big was going on here. It appeared that the pacifist Fomori tribe had been meeting here, and the necromancer had killed them as they gathered, though they could not identify his purpose. Some dark plot was being executed here, and it was obviously being coordinated from somewhere far away by someone powerful.

Tensions with the Morrigan

When the party emerged, covered in blood, from the caves they found themselves facing a large squad of Knights of the Order of the Morrigan. This order are a kind of elite military force among the Fomori, and this band had been wandering the local area looking for remnants from the war. They were led by a big soldier called Rumiel, but in their midst was a sinister black-robed woman called Aredhel. When they encountered the PCs a strange, tense encounter unfolded, in which they seemed somehow altogether too interested in the manner of the Fomori’s deaths, and altogether too aware of what might have happened here. At the same time the PCs immediately distrusted this group of soldiers, and tried to angle the encounter so that no one from the group managed to get inside the caves and see the clues of necromancy. No one could quite say why but we all had a suspicion that this band was connected to the deaths of the Fomori. Aredhel also expressed an intense interest in any survivors of the group, and the PCs immediately suspected she was looking for any pacifist Fomori who might be drifting through the area. During this encounter they managed to organize a formal cremation of the dead Fomori, and also managed to escape with their lives. Unfortunately the Morrigan somehow found out about their past prisoner, and sent scouts to town to investigate further. So after they had parted company with this band of ne’er do wells, the PCs also decided to rush back to town to see what they could do to protect their erstwhile prisoner.

And on this strange and confused note the session ended.

She'll tear your heart out, and store up the pain for next time

She’ll tear your heart out, and store up the pain for next time

With the Spiral Confederacy campaign rolling to a close my regular gaming group is about to embark on a new campaign in a setting called Undriel, using a variant of World Of Darkness rules with Ars Magica type magical system. Undriel is high fantasy with a strong flavouring from Irish folklore. This is my character for the new campaign.

Xenobia was born the second daughter of a noble family in Garias, that rich and fated kingdom on the shores of the western isle that is rumoured to have had a long dalliance with dark magic and the Fomori. The particular name of her noble family is of no matter, because she has been cast out from them. Raised with the expectation that she would marry young, promised to a much older man in a marriage of convenience and politics, Xenobia rebelled against her gilded cage and ran away from home in her teens. Tricked by a handsome, mysterious older man from a lower-ranked family, she was lured into eloping with him with promises of adventure and love. Finding herself alone in his remote and cold mountain castle, she slowly began to lose her confidence and her happiness, as he set about systematically degrading and debasing her. Finally she discovered that all of the abuses and cruelties he visited upon her were part of a great ritual, in which he intended to break her innocence and then sacrifice her life on a dark altar to some great evil. At the last she slew him, but the backwash of dark magical energies released in his ineffectual and incomplete ritual washed over her and cursed her, soaking into her so that she suddenly became magically endowed.

Unfortunately this magical awakening was not a pleasant one. Stillborn in a dark ritual interrupted by murder and flight, her magical powers manifested themselves as necromancy and death magic. Xenobia is cursed so that she cannot easily cast any magic that is not based on death, fear, pain and darkness[1] – she is an unwilling necromancer. She can destroy flesh, conjure the spirits of the dead to fight for her, shroud herself in shadows and drive her enemies away in fear, but in order to heal an ally or to conjure a light spell she must suffer the pain in her own flesh. Over time Xenobia came to understand this curse, and during her sojourn in the lonely tower she crafted two magic items to help in her work. One, the burnt eye socket of her cremated former lover, stores damage or essence that she drains from others, that she can use it to restore wounds or injuries in herself or her allies; the other, a battered necklace of emerald, stores the pain she causes to others as a flash of light inside the gem, which she can then call upon the next time she casts a non-necromantic spell. By unleashing this stored pain she can, for that one spell, avoid the penalty of her curse. But if she does not harm others, she cannot store their pain, and must instead suffer that pain herself.

Xenobia has long since been cut off from her family, but she has retained the resources her dead lover had hoarded to himself, including his tower in the remote mountains of Garias. She carries herself still as a noblewoman, dressing elegantly and in the latest fashions and always acting with the etiquette and formality her status demands of her. Those who spend time in her company might notice that she lacks some of the airs and accomplishments of her fellow noble ladies, having missed finishing school and the finer lessons of court life while she wrestled with her curse and the awakening of her powers. Xenobia is also scarred, one side of her face permanently damaged by fire; every moon she casts a spell to renew the perfection of her appearance, and uses make up in the latest courtly fashions to ensure she remains perfect in form. When she casts her dark magics that scar briefly shows through the transformed flesh, revealing the ugliness beneath her courtly demeanour. However, aside from those times when she must hide away to recast the spell, Xenobia is to all outward appearance a normal minor noblewoman. She is pretty, young, slim and small, physically unopposing and apparently mostly harmless. This apparent weakness enables her to insinuate herself into positions where her rougher companions might not go – and belies the ferocious, destructive and unsettling nature of the magic that she carries into battle with her.

Xenobia travels the lands of Undriel seeking a cure for her curse, and a renewed purpose to carry her life forward now that she has been cursed with magic. Will she find that purpose, or will the dark nature of her magic overwhelm her, and draw her into the same evil that consumed her ex-lover? Only the Gods can know …


fn1: Manifesting in game terms as a 3 point flaw that causes her to suffer wounds, increased difficulty or greater spell use costs if her spell does not have one of these features, with the costs growing with the essence cost of the spell.

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