Klorg sleep now!

Our heroes have successfully infiltrated the first half of the Cragmaw Hideout, and they now know that ahead of them lies a water trap of some kind, and a Bugbear leader. After they allowed cook Yelmick to leave they moved back down the tunnel they had entered by, passing the scree-scattered scarp they had hauled themselves up to get here, and moving on along the tunnel to the bridge that overlooked the lower tunnel that lead to the entrance. The bridge was rickety but held their weight, and they crossed it safely. On the far side Mouse moved ahead, sneaking along one goblin piss-stained wall towards a larger room that roared with the sound of falling water. This room was larger than the previous caves, and had a refreshing breeze drifting through it. The tunnel opened into a large flat area of slick stone, which overlooked a wide pair of pools, that had obviously been created by damming the stream that had made these caverns. On the far side of the room a waterfall fell into the higher pool, bringing welcome fresh air into the stuffy and stinking confines of the lair. A huge tree trunk hung in the air, held up against the cave wall by a series of ropes connected by a rickety and makeshift-looking apparatus to a lever on the floor near the pool. This was obviously the source of the water trap that the party had just avoided. There were no goblins in the room, but from the southern side a dim light glowed from a connected cave. A single exit ran out of the north side of the room, following the line of the stream back down under the bridge towards the cave entrance.

Mouse brought the others forward and moved ahead again, to check the light source. He found a set of rough-hewn stairs leading up to a large cave, where the light was revealed to be a firepit in the middle of what must be the leader’s cavern. Crates and supplies lined the far wall of the cavern, and in one corner a human sat naked, tied to a barrel of some kind by tight ropes that had cut many burns and marks into his pale skin. A single goblin sat in front of the fire, spitting and cursing that he had to stay in the cave while the rest of the tribe got all the fun and treasure.

It took but a moment to subdue this pathetic beast, and it soon told them all they wanted to know. A goblin had been hiding on the bridge and had seen them as they entered the cave. It had called down to the cave with the ponds, and the goblins had released the first of two water traps. The goblin on the bridge had seen the light stone that Mouse cast into the flood, sweeping away down the stream, and had assumed the party had all been swept outside. Klorg had taken all the goblins except this pathetic beast and gone down the stream to find the PCs and slaughter them. They would no doubt be coming back soon. The PCs freed the human, Sildar, gave him the goblin’s sword, killed the goblin, and rushed back to the bridge to set their trap. Tyge went down to the lower tunnel under the bridge while Sildar and Mostly Simpson waited by the pond, and deCantrus and Mouse took the bridge. The goblins soon returned, marching up the tunnel with no regard for safety, spitting and cursing at each other the way goblins do when they have no one else around to hurt. Klorg marched in the middle, accompanied by a fat, mangy wolf.

They released the trap. Two of the goblins were swept away, though Klorg and his wolf stood their ground next to one goblin, and two goblins escaped the deluge, though the characters did not immediately know they had ducked and hidden. deCantrus cast a sleep spell that knocked Klorg and his wolf, while the remaining goblin opened fire on them. After a short moment a goblin returned from the cave mouth, and deCantrus tried to hit it with a flame bolt that only succeeded in setting the bridge alight. Beneath the bridge a goblin emerged from hiding to stab Tyge, and Sildar and Mostly Simpson rushed down to help her in battle. Another goblin emerged on the bridge to attack Mouse, giving deCantrus cause to run to the other side of the bridge. The remaining goblin in the tunnel woke Klorg and the wolf, so deCantrus cast another sleep spell. The goblin on the bridge fumbled his attempt to attack Mouse, smashing a piece of burning bridge down onto the goblin below the bridge, and giving Tyge a chance to mash it into oblivion. The battle was soon over, and Klorg slept through the whole thing, never to wake. If only the goblins were as good at resisting their traps as they were at making them …

They looted what they could, though the reward for their risks was paltry. In the cavern they found a stash of supplies that had been looted from another caravan on its way to Phandalin, and resolved to return it to its owners (for a reward, of course). They also spoke to Sildar, and he told them:

  • Gundren Rockseeker and his brothers had found the lost Wave Echo Cave, a location of some fabulous treasures
  • Klorg had orders to capture Gundren, given to him by some nefarious figure called the Black Spider
  • Gundren had a map to the cave, but it was sent to the goblins, probably at Cragmaw Castle
  • Sildar has his own contact in Phandalin, a wizard called Iarno, but has not heard from him for two months. Having lost contact, he was heading himself to Phandalin to see what was going on

They decided to travel together to Phandalin, rest there, find out the location of Cragmaw Castle, and free Gundren before he became useless to this mysterious Black Spider. Since all goblins look the same to the party they could not easily tell if Yelmick had been in the group of goblins they killed, but Tyge seemed to remember he had a big hairy wart under his left nostril, above a rudimentary tusk that protruded through an infected piercing in his cheek, and which she could not keep her eyes off when they were talking to him; looking at the goblins in the cavern they guessed he wasn’t there based on this hideous telltale, and decided to assume they now had a plant in Cragmaw Castle, though not the most reliable kind. They decided to return to Phandalin, and see what they could learn.

At Phandalin they secured accomodation and returned the stolen trade goods in exchange for a reward of 50gps. Now they were ready to seek out the Cragmaw leader, and this mysterious Black Spider, and kill them. First a warm bath and some ales – then the world!

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The party had a simple task – escorting a wagon of mining goods from Neverwinter to the small town of Phandelver. An easy job through peaceful vales for our four adventurers, who were:

  • Mostly Simpson, A human Cleric of the Storm
  • Tyge Trip, a half-elf Paladin
  • Raymond d’Cantrus, a human wizard forced into adventuring after his grant funds dried up
  • Nithren Mar, “Mouse”, a half-elf rogue

They had been hired by a dwarf named Gundren Rockseeker, who dropped hints of a big find in the town of Phandelver and offered paltry pay for the group to escort his provisions in a slow wagon, while he hurried on ahead on horseback with his hired sword, Sildar Hallwinter. His fine speech gave the impression of riches and further jobs waiting to be had, so they agreed to his poor payment on the promise of future chances. Like good entrepreneurs, they hustled along the road to Phandelver, throwing caution to the wind in the hopes that they would move quickly and not burn their entire payment on provisions, and were soon within a half day’s ride of Phandelver, on the Triboar trail. It was here that the Goblins struck.

As they rounded a bend through a copse of trees they stumbled on two horses dead in the road, obviously shot down. Tyge moved forward to investigate, and a hail of arrows fell on them from both sides of the road. Tyge was struck down immediately, and in haste Mostly Simpson cast a fog cloud over the ground to the right side of the road, from which half the arrows had come. d’Cantrus hopped down from the wagon, and Nithren slipped into the shadows of the woods just as a harsh voice yelled “Gank the mage!” in goblin, and a second fusillade of arrows hit Mostly Simpson, felling him immediately. d’Cantrus crouched by the wagon, listening to the muttering and cursing of goblins in the fog to the far side of the road, as Nithren tried to creep up on the archers. Another volley of arrows felled d’Cantrus, leaving only Nithren upright. He ambushed one of the goblins as two others emerged onto the road and started looting the bodies, one on Mostly Simpson and one on Tyge. Mostly Simpson lay in a dire state, blood pouring from deep wounds, and his final moments fast upon him. Nithren fled deeper into the woods, drawing a goblin after him, and disappeared into the underbrush to lay another ambush.

It all looked lost, at least for Mostly Simpson, his last lifesblood draining into the mud of the road, when Tyge recovered consciousness, to find the goblin rifling her pack. It had already tried taking her greatsword but, finding it too heavy, cast it down at her side in disgust. Much obliged, Tyge hauled it around and smashed the goblin to pasty muck, rolling over and staggering to her feet to find another panicked goblin staring at her over Mostly Simpson’s paling body. The goblin, seeing her ichor-slicked sword and enraged face, panicked and ran for the brush, dropping all it had stolen. Tyge staggered over to Mostly Simpson and lay on hands, a gentle blue light suffusing him and bringing him suddenly alert. Staring around madly, he grabbed his spear and rushed to d’Cantrus’s side. Meanwhile in the bushes Nithren Mar killed a goblin, and was fast on the heels of another when the fleeing goblin came screaming past. They both turned and fled, but not fast enough – d’Cantrus struck one down with a bolt of wrathful magic, and only one escaped.

They had survived an unexpected goblin ambush, though only just. They regathered at the wagons to rest and recuperate, while Mouse inspected the horses. These horses were the same horses Gundren Rockseeker and his guard had left Neverwinter on some days before, shot down perhaps a day ago and thoroughly looted. With no sign of Gundren or his guard, the group presumed they must have been captured by the goblins. They decided to hide their wagon on the trail and follow the goblins to their lair, either to find and rescue Gundren or to take back his belongings if, as they feared, the worst fate had befallen him.

The goblin trail was easy to follow, and the traps they laid on it pathetically easy to spot and avoid. The trail led to a low cliff face with a cave entrance, obviously regularly used by goblins. A stream seeped out of the entrance, running strangely low in its banks for the end of the storm season, and a brace of bushes near the entrance contained an obvious goblin watchpoint. Mouse sneaked up to the watchpoint and lay low near its entrance. Here he heard the goblin that had fled the ambush, bragging about how he had single-handedly ambushed a party of warriors and driven them back down the road with his cunnning. As the other two goblins in the hide oohed and aahed at the brave goblin’s story, Mouse rose up behind him and cut his throat, pulling him back from the hide and into the open while grunting “No he didn’t!” as he ran.

The goblins came charging out after Mouse and straight into the trap, cut down on the river’s edge by arrows and spells. One fell immediately but the other fled into the cave. Not wanting the alarm raised, Tyge and Mostly Simpson charged in after. They stumbled in the dark, and were just orienting themselves when a ragged, starving wolf emerged from a cave mouth to their right. Mostly Simpson set his spear and the wolf impaled itself on the spear, but soon two more came charging out. Grimly beset by the river’s edge in the dark, they beat the two wolves down and killed the last goblin too. Silence fell on the caves, and blood slicked away down the torpid stream.

Though sluggish and shallow, in the narrow confines of the cave interior the stream drowned all sounds from further in the cave. Confident they had not been heard further in, they explored the cave to their right. It was a filthy, stinking kennel, where the three wolves had been confined on chains and fed scraps. Holding in their vomit, the party searched through the filth and the shit for signs of Gundren rockseeker but found no human bones or remains. At the back of the cave they found a natural chimney that carved a narrow passage up to a higher cave, from where they could hear the faint sound of voices. They opted not to climb it for a surprise attack, and returned to the main passageway. This passageway was wide enough for the stream and a narrow walkway next to it, suitable for them to walk in single file. They devised an elaborate strategy for the humans to move forward using a light spell cast on a stone, and Mouse crept ahead to investigate the tunnel. After a short time the rest of them came forward to join him. The passageway curved ahead of them, and a passageway branched off to their left from the far side of the stream. Ahead of them a very unsafe wooden bridge balanced precariously over the stream, linking passageways that crossed the tunnel they were in. As they stood their discussing which way to go, they heard a roar ahead of them and suddenly a wall of water surged around the bend of the tunnel, rushing towards them under the bridge. They dived in separate directions, Mouse for the side tunnel, de Cantrus and Tyge back to the filthy wolf cave, while Mostly Simpson just stood his ground and weathered the storm. As Mouse ducked into the side tunnel he threw the stone with the enchanted light into the swell, and it bobbed away into the darkness. After the water had passed they rejoined in the side tunnel and climbed hastily up its scree-strewn slope to a higher tunnel, hoping that any pursuit would pass them. The constant chattering of the stream hid the sound of any pursuit, and they found themselves standing in a narrow tunnel that obviously must cut back to the bridge under which the water had raged.

Mouse stalked left, away from the direction of the bridge. He had found a nest of goblins, and they needed the mage. The wizard came forward to witness a scene of goblin Hygge: Four goblins crouched around a fireplace while a fifth turned a piece of pig carcass on a spit, swigging a mixture of alcohol, oil and pepper and spitting it over the mouldering pig flesh for flavour, while a boss goblin yelled down at them from on high in a torrent of abuse and foul-mouthed suggestions for the cooking pit. Thick smoke roiled around the room and out of a narrow gap in the ceiling, and the walls were smeared with old oil fumes and smoke. One of the goblins limped to a foul pile of straw in the corner and unleashed a lurid stream of piss that steamed in the half light and seemed to cascade forever into the dank straws, while the other snarled and recommended the cook add it to the carcass to improve the flavour.

deCantrus whispered the incantation for a Sleep spell and they attacked. The battle was short and brutal – three goblins fell asleep under deCantrus’s magic, two were cut down by arrows, and the last fell to Tgye’s sword with barely a whimper. The cave was cleared. Having slaughtered his friends, deCantrus cast Charm Person on the cook, and they woke him with the intention of telling him they had saved him from the beast that struck down his friends. Unfortunately as soon as he woke up, the goblin began a terrified bleating and prostrating, a sure sign that the spell had failed. Instead they threatened him, and with barely a raised voice they convinced him to tell them everything he knew:

  • This was the Cragmaw clan
  • Their main lair was in Cragmaw castle, somewhere northeast of here
  • The boss in this cave was Klorg, a bugbear of stupendous power
  • They had been ordered by their chief in Cragmaw Castle to raid wagons to find a dwarf called Gundren and deliver him to the castle
  • They had done just that, but were keeping his guard here for food or ransom
  • There were two water traps at the end of the tunnel, but they could go over the bridge and sneak up on the people in the trap room
  • His name was Yelmick

They cut a deal with Yelmick: They would let him live if he fled straight to Cragmaw Castle and set himself up as a cook there. Then when they invaded that castle, he would be ready to give them all the help they needed. If he agreed, they would give him treasure. If he betrayed them, they would deal with him just as they were about to deal with his friends.

They weren’t his friends, he assured them – he was just the cook. He just liked to cook. He didn’t know about any of the bad stuff and was just acting on orders. He would happily go to Cragmaw Castle for them and set up as a cook, no doubt he would soon become cook to the chief himself, since he was such a great cook.

Mouse recommended him to make contact with a traveling bard called Michelin who rates cooks, and then bade the goblin wretch be on his way. Yelmick was not even out of the room before behind him he heard the crunching, gurgling sound of his tribe mates being put to death in their sleep. Not doubting his new patrons’ power, he fled with nary a backward look.

Their grim task done, the PCs turned towards the bridge, and prepared to invest the inner depths of the hideout.