Infernal adventures


Today I read transcripts of Donald Trump’s post-midterms press conference, and I stumbled upon this fascinating quote:

And Barbara Comstock was another I think that she could’ve won that race, but she did not want to have an embrace. For that, I do not blame her. But she lost substantially lost. Peter Roskam did not want the embrace. Erik Paulsen did not want the embrace. And in New Jersey, I think that he could have done well, but did not work out too good. Bob, you can come, I feel badly, that is something that could’ve been one. John Faso. Those are some of the people that decided for their own reason not to embrace, whether it is me or what we stand for, but what we stand for meant a lot to a lot of people.

And I was struck by this language: I’ve seen it before. The embrace is the process by which people are turned into vampires. This is a direct reference to the process of becoming a vampire in the Vampire: The Masquerade role playing game. This is deeply depressing for two reasons: first of all, because it means that there is a vampire in charge of the nuclear codes; and worse still, because it means the pretentious artistes at White Wolf were right all along[1]. Those bastards!

Once you realize that Trump is a vampire from that RPG, it answers a lot of questions. Obviously the orange “fake tan” is actually some kind of special chemical make up that enables him to emerge in sunlight (presumably he learnt the tech from Tony Blair); I guess Trump’s secret solution to the abortion issue is to make everyone undead, so it no longer matters; and now we know why so many Republicans are paedophiles – it’s a vampire thing, paedophilia. It’s disturbing to know that a large proportion of the US congress are vampires, but judging by Trump’s speech a lot of members also refused to accept eternal life and give away their actual souls in exchange for power; but it’s also very disappointing to know that even though they didn’t actually get eternal life, they still gave up their metaphorical souls for temporal power, which makes one wonder why they didn’t just go the whole hog and accept the embrace? These people are going to hell for what they did, why not trade their full soul for eternal life? This kind of half-arsed equivocation is just pathetic, Representative Comstock!

Anyway, we all know these people are arseholes with bad policy ideas, and that they’re also pathetic cowards, so it’s kind of believable that they would baulk at the full embrace but still enact the policies. The real question is: what kind of Vampire is Trump? What clan is he? There are many clans to choose from, but I have narrowed it down to four possibilities.

  • Malkavian: These guys are insane, described as lunatics and jesters, but also visionaries. Some are fanatics, and some have an instinctive ability to pick apart and reassemble minds. Listening to James Comey’s description of his meetings with Trump, you can imagine Trump is doing that. A Malkavian? Possibly…
  • Nosferatu: These guys are deformed, warped by the Embrace, which would explain a lot. They’re hideous, evil beasts driven by their passions, twisted by the Embrace. Unfortunately the definitive text also says they’re more human than other vampires, and Trump shows no human traits, so … maybe not.
  • Ventrue: I think this is most likely, the clan devoted to power and persuasion. The latest text describes two of their archetypes as “cold-blooded corporate director” and “conservative politician”. The Ventrue use their powers to control both the supernatural and mortal world. They blend in with the leading political, media and corporate figures of their age, which would enable a monster like Trump to fit in and find a way to excel …
  • Caitiff: Another possibility, my personal favourite, is that Trump is a caitiff, someone who was embraced and abandoned and doesn’t know their own lineage. Having discovered himself alone and powerful and prey to the clans, he has decided to go loud, and defend himself by being so public and so powerful that no one can touch him. Everything he does is a desperate thrashing out at the supernatural forces closing in on him. For bonus salivatory fun, he was turned by a Ventrue, who has been staked for making such a disastrous mistake – and who was a democrat. In fact all the major dems are vampires, and Trump is their by-blow. If you doubt me, look at page 103 of the new book – if that’s not Hilary Clinton I’m a goblin.

I don’t know how the White Wolf crew figured this out – perhaps they’re vampires too and this is some cosmic joke – but instead of writing a pretentious and unworkable RPG they should have spent their creative years warning us about the dark powers in our midst. This is particularly ironic given I joined a Vampire game a while back and created a character who lived in the ruins of one of Trump’s failed casino projects.

How can the world have gone so wrong!?

 


fn1: I guess there is also the possibility that Trump is an avid Vampire role-player, and he was just deploying a metaphor. This would be simultaneously great and incredibly creepy. It would be great because it would so wonderfully troll the lefties at White Wolf to know that Cheeto Jesus is a Vampire player; but it would also be deeply disturbing. I have been roleplaying for 30 years and I play some pretty disturbing games but I could not imagine anything as grotesque as Trump, John Kelly, Stephen Miller and Sarah Huckabee-Sanders in the basement of the White House rolling d10 dice pools in some deeply pretentious storytelling game. No! I would rather that Trump were a vampire, and armageddon were incoming!

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Let the Games Begin …

On the weekend I ran a one-off adventure set in Neolithic England, in the area around Stonehenge. I ran this after being inspired by my recent trip to the area. These ancient sites, and the lives of our stone age ancestors, are a complete mystery to us, which means they provide an excellent backdrop for adventure, since you can use the adventures to fill in gaps about the history of real places, and the few things we do know as an opportunity for new stories. Neolithic England also appeals because the extremely low technology means that adventurers will be defined entirely by their abilities and not their gear, which always appeals to me. Of course I chose to include magic in my neolithic world, because I always want magic in my settings. As with my last two one-offs that I set in real locations, I gave every character a suite of special powers regardless of whether they were identifiably wizards, with the hope that the game would depend heavily on the use of special powers rather than skills. I think I was not disappointed.

The setting

The adventure starts in Stonehenge at the winter solstice, with all the people of the local community gathered in the Avenue to watch the rising of the sun through the stones. The PCs have been invited to join the chieftain of the community along with the Head Priest at the Heel Stone itself, as guests of honour, because of a recent heroic deed they had performed. I asked the PCs to decide what that deed was, and they settled on the slaying of a half-man, half-wolf creature that had been terrorizing the people. Having described the stones and the people, and had the PCs describe themselves, I then introduced the chieftain, a weak-jawed old stick-in-the-mud who was a fighting hero in his youth but has begun to become indecisive. Recent weak harvests are blamed on a decision he made when he first ascended to the chieftainship, to move some of the bluestones inside the Stonehenge circle itself, and there are rumours of moves against him, though nothing solid will happen until the priests of the heavens shift their allegiances. I also introduced three factions within the People, and asked the PCs to pick one. These are listed here.

  • The Farmers: A conservative faction that wants things to stay roughly as they are, no major changes to the way things are done, who support the current chieftain but are uncertain about his religious views and the decision to move the stones. They are currently neutral on his position but could be convinced to switch sides if they could be convinced that his leadership threatens the harvest or the natural order
  • The Drowners: A small and radical faction who believe that a time of change is coming, and who think there needs to be a major period of human sacrifice to appease the changing forces of nature. They are led by a young priest, and contain amongst their numbers some of the poorer, landless folk who live on the edges of the community, some younger more radical priests, and wilder people generally seen as troublesome. They advocate the sacrifice of all who commit crimes, and some elderly people, by drowning in the marshes and in the heads of streams, to appease the gods of the underworld. They even mutter about abandoning the traditional worship of the heavens for darker, more sinister religious ideals
  • The Dawntreaders: A convocation of warriors and priests of the heavens (the main religious sect among The People), this faction sees the recent difficulties as the work of outside enemies. They think their religious ideas and beliefs are fundamentally correct, but that people from Cornwall, Wales or the barbaric tribes to the East are trying to undermine them. They advocate punitive expeditions to the moors, with their most extreme members in favour of extermination. They believe that stealing the other peoples’ harvest and bringing some of their young back as slaves and human sacrifices will warn them and remind them that The People are at the centre of the universe, not to be trifled with.

The PC’s choices were kept secret. They were then asked to pick a language from amongst the neighbouring areas – Welsh, Eastern Barbarian, or Cornish – and the adventure began with the solstice rites.

The system

I used a variant of the Coriolis system, which is a very simple and easy to use system that is very easy to generate characters for. Available skills were slightly reduced and reorganized, primarily to strip out skills like Data Djinn and Technology, and to shift Survival to an advanced skill (survival is the primary skill used to understand and assess new technology in this world of stone and wood). I also added a Darkness attribute, which is basically a limit each PC has on how many darkness points they can use. Every time they use a darkness point to push a roll, the GM gets one darkness point and the PC’s tally increases. When their tally reaches their limit they are consumed by darkness, and something horrible happens to their character, after which they reset. I renamed mental points as will, and this was used for invoking powers. Each PC had a special method for quickly recovering will in combat – drinking booze, or killing a helpless enemy, for example. Each PC also had a method for shedding some darkness points, which usually took longer and was slightly more difficult.

Something I did not expect was that my players would roll really badly. At one point in the session two players rolled a combined total of 24 dice and got no successes. Even with large dice pools and pushing things they seemed to fail a remarkable amount of the time. This would be bad in the normal rules, but with the darkness mechanic it proved a little punishing. I haven’t run Coriolis before but I have run mutant, and I never noticed this problem in Mutant. This session it produced some punishing results, though.

The PCs

Three players joined this session. I made all the PCs as bespoke characters, and they had a choice of four, listed here.

  1. The Dark Priest: a priest of earth and shadow, who specializes in magic that can bring the spirits of the dead back, drain people’s health, heal people, and curse them. He is old, weak and creepy. He sheds darkness by sacrificing a helpless person, and regains will by injuring himself or sacrificing helpless person.
  2. The Nature Priest: A priest who specializes in tracking, learning the secrets of the wild, and granting boons to his allies. He can transform into a bear. He sheds darkness by making a tincture of rare herbs, and can recover will by sparing an enemy he could have killed, with no benefit to himself.
  3. The Berserker: A warrior type who can fly into a berserk rage, commands rituals that make him a superhero in battle, and can intimidate and terrify his enemies. He sheds darkness by killing foes in battle, and recovers will by drinking alcohol.
  4. The Rogue: A scout and assassin, who is accompanied by a bird familiar that he can use for spying and vigilance. He can also go invisible, and has special powers with his bow. He can shed darkness by doing something that causes an ally to be harmed, and can recover will simply by running out of combat.

Everyone decided the Rogue was too much of an arsehole, so in the end the Dark Priest, the Nature Priest and the Berserker started the adventure, lined up next to the Chieftain at the heel stone as the ritual of the winter solstice began …

The New York Times reports on a sexual harassment scandal at New York University, with a bizarre twist: a lesbian feminist philosopher, Avitall Ronell, has been found guilty of sexual and physical harassment of a gay postgraduate student. As is typical of these cases, the graduate student waited until he got his PhD and a job, and then went stone cold vengeful on a Title IX case, getting Ronell bang for rights and seeing her receive some significant penalties. That’s all par for the course for such a case, but in an interesting and unpleasant diversion from the script, we find that a letter was written to NYU, asking it not to punish Ronell at all. This letter rested not on the facts of the case but on her contribution to scholarship and the belief that her actions were inconceivable. The letter was signed by a bunch of literary theorists and feminists, for whom it is apparently too much to imagine that one of their own could abuse the power that accrues at the giddy heights of academia. This letter appears to have potentially been instigated by Ronell herself, which is going to have serious repercussions for Ronell down the track (retaliation is a very serious offence after a Title IX case, whether the case was settled on behalf of the claimant or not). For those of us who are familiar with academia, this is a depressingly familiar story of professors pulling together to protect their own and the (considerable) power of their office – for many academics (mostly but not all men) the right to fuck and harass your students is a job perk, not a temptation to be avoided; and for a great many academics of all genders and races, the right to exploit and academically harass your students is completely valid. What struck me as interesting in this latest scandal, though, is the presence of Judith Butler, queer theorist and originator of the nasty idea that gender is a performance. She appears to have started and signed the letter, including using her status as president-elect of the Modern Language Association. Judith Butler signed a petition not to convict a rapist in 2004 at University of California Irvine, and she was also present in last year’s transracialism controversy, where she was one of the signatories on the hateful letter to Hypatia to have Rebecca Tuvel’s article In Defense of Transracialism retracted on spurious grounds.

Seeing Butler’s name on the latest scandal reminded me that I wrote a blogpost about transracialism and about this scandal a year ago when it aired. In brief, in March last year a non-tenured female assistant professor at an American University, Rebecca Tuvel, published an article in the feminist journal Hypatia which basically argued that a) the process of becoming transgender is a real thing; b) transracialism has many similarities with the process of becoming transgender; c) if you accept the validity of transgender people’s self-identity, you should probably accept the validity of a person’s choice to be transracial. The article was clear, concise and well argued, very much in the spirit of Peter Singer’s work on vegetarianism and animal rights, or Bertrand Russell’s work on religion and war (I think she is an analytic philosopher and so are they, so that makes sense, though I don’t know much about these categories). For a certain class of American activist academics the implications of this work were terrifying: either they rejected transracialism out of hand for obviously dubious reasons, and were scared that Tuvel’s conclusions would degrade the rights of transgender people; or they didn’t really respect transgender rights, and wanted to stop the extension of transgender rights to transracial rights at any cost. This unholy alliance of idiots conspired to write a letter – with 800 signatories! – demanding Hypatia retract the article. In the process they traduced Tuvel’s reputation, embarrassed the journal and their own field, disgraced themselves, and and signally failed to engage with the substance of Tuvel’s work in any way, shape or form. In addition to all of these stupid failings, they also did their very best to destroy Tuvel’s career, which obviously was the worst consequence of all this bullshit.

So today, seeing Butler and her colleagues at work on this stuff again, I found myself wondering what happened to Tuvel after “that little unpleasantness” in May last year? So I did a search, and I was surprised and pleased to discover that she still has her job at Rhodes (I don’t know if she has been approved for tenure or not, or if it is even possible for an Assistant Professor to get tenure), she is still teaching (including the Freedom and Oppression component of Philosophy 101, haha!) and she lists her work on transracialism as her major research interest, so whatever happened over the past year appears not to have destroyed her passion for this interesting topic [1]. So it appears that any consequences of the brouhaha didn’t affect her work, which is great. I checked the status of her paper on the Hypatia website, and it has been cited 4 times already, though google gives it up to 33 citations. In either case this is excellent – getting 4 citations in the first year of publication of a paper is very good, especially in Philosophy. I think the Hypatia metrics are bodgy though because she definitely has been cited more times than that. In particular, I was cheered to discover that the journal Philosophy Today had a whole special issue responding to her paper. This is frankly awesome – very few academics at any level, no matter how original, get to have a whole journal issue devoted to dissecting their work, and to have this opportunity arise from a controversial work that nearly sunk your career is really good. It’s worth noting that in the wash up of the original scandal the issue is generally positive, including an article on the lack of intellectual generosity shown in the response to her work, and some discussion of its implications for various aspects of theory. Tuvel gets to write a response (of course), which means that she gets an extra publication out of her own work, and a bunch of citations – jolly good!

Tuvel’s response is also well argued and thorough, and written in the same plain and accessible style as the original. She begins by noting that the scandal had a significant effect on her psychological wellbeing, and goes on to criticize the establishment for its terrible response to her paper. She then makes a few points in response to specific criticisms of the notion of transracialism. She makes the point first that many critics of her article wanted it rewritten from their own framework:

Critics of my article commented often on how my paper should have been written, which seemed far too often to collapse into saying how they would have written my paper. But different philosophers ask questions differently; and different methodologies shed light differently. We owe it to each other to respect these differences and to resist the conviction that only one method can properly answer difficult questions.
I thought this at the time – Tuvel had apparently presented this work at a conference and received critical feedback from many of the scholars who wrote the retraction letter, and in the retraction letter it was noted that she did not incorporate any of those criticisms in the final article. Nowhere did they consider the possibility that they were wrong. This aspect of the criticism of her work at the time read as an attempt at gatekeeping or policing the content of work, to ensure not just that the conclusions were politically acceptable but that the methods did not stray from those that the crusty elders of the field had always used. One got the impression that the the “Theory” scholars and continental philosophers were horrified at an analytical philosopher just marching in and stating plainly what was true. Quelle horreur! as the Romans would say.
In her response Tuvel also gets a chance to address the criticism that she did not incorporate more work from “African American” scholars. Here she writes (referencing another writer contributing to the symposium):
Botts suggests that typical of analytic methods, my paper fails to engage lived experience when relevant. She further states that “continental methods are better suited to addressing philosophical questions based in the lived realities of members of marginalized populations (in this case, African Americans and transgender persons)” (Botts 2018: 54). However, my paper is a philosophical examination of the metaphysical and ethical possibility of transracialism, not of the lived experience of African American and transgender persons (or African American transgender persons). Not to mention that Botts ignores the lived experience most relevant to an exploration of transracialism—namely that of self-identified transracial people. Insofar as it considers Rachel Dolezal’s story, my article is indeed attuned to relevant lived experience. As Chloë Taylor likewise notes, my article “reflects on whether Dolezal’s experience of growing up with adopted Black siblings, of having an older Black man in her life whom she calls ‘Dad,’ of estrangement from her white biological parents, of being married to a Black man, might be sufficient for understanding her experience of herself as Black” (Taylor 2018: 7). Botts remarks that the relevant populations for my analysis would have been African American and transgender persons, but she does not explain why engaging the lived experience of these populations would be methodologically sufficient. After all, by comparison, one does not rightly suggest that philosophical explorations of trans womanhood must necessarily consult the lived experience of cis women.

This addresses an important problem when we demand the inclusion of specific lived experiences in philosophy or theory (or public health, though it’s rarer): whose lived experience, and how do we choose these experiences? As I remarked in my original post on this issue, America has an incredibly prejudiced, parochial and exclusionary view of race and gender, which essentially ignores the lived experiences of most of the world, and in my view specifically excludes the anti-colonial and anti-imperialist views of black Africans in choosing to name black Americans “African”, as well as ignoring the experience of women in almost all of the developing world. More abstractly, there are millions of competing lived experiences, and we can’t even know what all these experiences are, let alone access them. Certainly we should all strive to incorporate the opinions and voices of the people our work will affect, or the people about whom we are writing, but that doesn’t mean we can ever be complete in our coverage of these voices, or even know who they all are – we will always miss some. But Tuvel’s critics wanted her specifically to avoid the most relevant lived experiences, in favour of other voices and lives that are much more congenial to her critics (and from whose ranks, primarily, her critics were drawn). That’s not an especially scholarly alternative to what Tuvel did. In fact Tuvel brought an important additional factor to this debate, choosing to address broad concepts and frameworks analytically, using a lived experience as an example, rather than trying to build a broad theory from a few select voices. This is a much more effective way of doing this kind of work[2].

Tuvel further backs this point up with this important warning to critics of abstract reasoning generally:

All too often such imperatives border on an injunction not merely to engage sensitively and carefully but to defer to the concerns of black people—all the while essentializing them into a homogeneous group. Like any massively diverse group of individuals, however, black people are of many different minds regarding qualifications for black racial membership. Consider, among others, Adolph Reed Jr (2015), Camille Gear Rich (2015), and Ann Morning (2017)—all black scholars who have expressed more sympathetic positions on transracialism.

This is important to remember – we don’t just choose specific voices within a group, but we can also defer to them rather than engage with them. This isn’t how we should do theory. I think Tuvel is a prominent advocate for transgender and transracial people, but here she makes clear that when we advocate for them we need to not only be careful about whose lived experience we choose to privilege, but how we engage with it.

Tuvel follows this with a dismissal of an argument that people could self-identify as centaurs (which gives the heading of this post), leading to the kind of excellent statement that can only be found in the best journals: “Centaurs, however, are not an actual ‘human kind’ (see Mallon 2016)”. The reference here is: Mallon, Ron. 2016. The Construction of Human Kinds. New York: Oxford. It appears that the academy has dealt extensively with the nature of centaurs, and concluded they aren’t human. What about the lived experience of Actual Centaurs?! How are we to incorporate this into our work?! And has Mallon considered the possibility that centaurs aren’t just not a “human kind”, but actually don’t exist? It’s good to know that philosophy is covering the important issues!

I would also commend to everyone the section of Tuvel’s response on “Inclusive identities” and the last paragraph of her section on “Analytical Methodology”.  Here she attacks the notion that race should be biologically determined, or based only on ancestry, and makes the important point that a person with no allegiance to black people or culture can be considered to have a more valid voice on blackness than a white person raised in a black community (like Dolezal was) if they have “one drop” of black blood. These kinds of ideas have been used simultaneously to define and destroy indigenous communities over many years, and they are very very dangerous. I would argue that just from a practical political, bloody-minded point of view, it is much much easier to maintain a political campaign for equal representation of Indigenous peoples if you allow self-identification than if you demand arbitrary biological definitions of race. The imperial powers that sought to destroy Indigenous peoples can’t destroy a people whose boundaries they can’t police! [Well, they can – but it’s harder, and at some point they’ll have to deal with the Indigenous people in their own institutions].

This dive back through Tuvel’s post-scandal career has been reassuring – I’m very happy to see that the original signatories not only failed to silence her or damage her career, but actually gave her a boost by instigating an appraisal of her work that bought her a whole special issue of a philosophy journal. This also means that rather than driving her theories away, her critics have forced the philosophy mainstream to engage with them and take them more seriously, which is good for her, good for philosophy and great for all those people who are living transracial lives (who doesn’t want philosophers debating their right to exist!?) I bet her students are happy to be being lectured by someone so radical, and if her lectures are as clear as her writing and theorizing I imagine they are getting an excellent education. She will of course be always known as “that transracialism woman”, and of course it’s still possible that the scandal will affect her career progression even if it doesn’t affect her current status, but I’m glad that the resistance those letter writers received was sufficient to protect her and to support her. It’s a strong reminder that the academy always needs to police itself against the arrogance of its own elite.

As a final aside, Wikipedia reports that the associate editors of Hypatia who signed the letter were forced to resign; the whole brouhaha was referred to the Committee on Publication Ethics (COPE), which found that the journal had acted improperly; and subsequently the journal completely revised its procedures and forced all editors and associate editors to sign on to COPE guidelines. The Andrew Mellon Foundation also gave a grant to a university to develop a code of ethics for publishing in philosophy. So even though Tuvel wasn’t directly involved in any of this, her work can be said to have led to significant reforms in the world of feminist philosophy and philosophy publishing. Very few assistant professors can lay claim to such a legacy.

Also, I’m happy to see philosophers have categorically denied centaurs their humanity. Abominations, the lot of them!


fn1: Her publication record has not been updated, however, so it’s possible that she hasn’t updated her research profile, in which case this information may not be up to date. Assistant Professors are very busy and don’t always get to keep their profiles up to date!

fn2: It’s also essential when discussing the rights of people and animals with no voice: the unborn, the very elderly, animals of all kinds, the environment, the illiterate, increasingly criminals … If the lived experience of real people is essential to ground your philosophy, you’re fucked when the people living the experience can’t speak or write.

And she will come from India with a love in her eyes
That say oh how my dark star will rise
In rented gear two thousand years we waited for a man
But with a whispered plea she’d die for us all tonight.
And she will come from India with a gun at her side,
Or she will come from Argentina
With her cemetery eyes that say
Oh, how my dark star will rise,

And she will rise.

Final confessional: Gunfire in the distance, occasional strange sounds, a young woman talking to the video in English that the mutants can barely understand because it is so ancient and rich with the accents of a different world. She is dark skinned, wearing a shroud of tattered cloth covering her hair, her teeth and skin perfect in a way that the mutants viewing the video cannot imagine – she is beautiful in the way all the ancients seem to have been. She is talking about being driven out of her home south of the river, of running out of London and then being corralled back in again – the viewers gasp, was this ravaged city they live in once called London? –  telling the phone that the world is ending, her refugee camp is under attack, they have broken through. As she talks, urgently, low and fast, her voice a stream of lyrical, barely comprehensible English from the Time That Was, they watch in appalled fascination. This is the whole world they never knew, failing before them, and this wonderful mysterious dark-skinned beauty their only tether to it.

She goes on. No one knows what’s going on or how it started, the monsters are everywhere. She knows she cannot last much longer, the city is infested with them and they are so strong, they hunt at night and in the day and the great ones are invincible. She will run, but maybe one day someone will survive, and will want to know what happened. She’s going to leave her phone here with the charger so maybe some survivor in the future can find it and see what happened. She looks urgently over her shoulder one more time, then at the camera with a look of such yearning and loss that it reaches through the phone, across time and into their hearts in the Ark. Then it snaps to darkness.

Fearful flight: Video taken running over rooftops, with fire exploding in the background and screaming down below. Shaking camera as someone runs, a woman’s voice screaming close to the camera. It’s the same woman’s rich and mellifluous voice, but now it’s panicked and yelling in between gasps and heavy breathing. The video might have started with the intent to document what was happening but she has already forgotten that mission as she yells to her friends and screams and pants. Her friends are yelling back and to each other, an indefinite number of other voices further away as they all run across the sloping, red-ochre tiles of the old city. At one point the camera stops and everything lurches as the woman looks down into a gap between houses, where things move and hiss. She steps back and jumps, just covering the distance with a clattering of tiles, then jerks the camera around to show a small group of other running and leaping over the gap. She turns the camera back but jerks it as from behind there is a sudden, blood-curdling yell and someone screaming “They got Johnny!” She gasps but has no time for tears, suddenly jerking the camera left and down behind a stone outcropping on the roof. The rooftops and streets around darken suddenly as a huge shadow sweeps over, roaring, and fire explodes in the street across the road. The shadow slides past with a kind of sinuous, threatening elegance, and from further away they hear other men yelling, screams and weapons fire. She starts up and runs again and suddenly the gunfire is closer. From almost on top of her they hear the heavy chatter of machine gun fire, rough male voices yelling “Down, come down!” then the camera cuts out as they clatter into a dark stairwell.

Mushroom cloud: A shaky video starts with a howling wind and rattling, then steadies, it’s resting on some kind of railing on a high tower. Far away the sky is erupting into a mushroom of smoke rising high into the azure blue of a perfect clear day. Stretching from the horizon to halfway towards the camera is the grey mass of a city, and there are millions of fires sprouting from various places in the middle of the city, smoke haze blanketing the lower parts of the sky below the mushroom cloud. A woman is talking, describing how they had to nuke the city to stop them. It’s the last stand, they’re doing it up and down the country, she says, and then shifts the camera right after a brief flash, to show a more distant cloud beginning to sprout on the horizon. As it rises, after a still moment, there is a distant roar, and then the back of the cloud lights up with a flash from over the horizon. “That’s Southampton, maybe more beyond. We didn’t have a choice.” Then the sound of crying as the wind washes gently by, and the two mushroom clouds rise slowly higher.

Urban horror: The same woman’s desperate sobbing in darkness, then the camera shifts and we are looking from behind a rubbish bin at a long street full of trapped cars. It’s twilight and many of the street lights are broken but the car lights are on and it’s possible to see silhouettes and movement in the light of the cars. People are running from the cars, moving between them, and grey men are leaping across the roofs, jumping onto people and dragging them down and ripping and tearing. Somewhere out of sight there is a deep roar and a much larger figure – familiar now to the mutants – leaps onto a car, screaming in rage. Its scream paralyzes people, who turn and collapse in horror and allow the grey men to catch them. The woman sobs and the camera shakes, then behind her we hear someone saying urgently, “Kara, we have to go! Come, come! Run!” Then the camera jerks and they run into darkness.

Is this gonna be a stand up fight, or another bug hunt?

 

Months passed after our heroes captured their ship, and nothing happened. Lean times in New Horizon, first as they hunkered down to avoid attention after their last job, then as they waited out the repairs and reconfiguration of the HS Fortuna. Jayden and Genji moved into the ship and time stretched out, spent cleaning and training, money draining away – HS Fortuna was a great catch, but she cost money, a lot of money, and they were also maintaining a second base, which they called Firefly, a  hidden complex in a waste dump that they had designated as their safe house. Time passed, and money flew.

So it was that they took the first job they could get when they were ready to work again. Anansie set them up of course, a noodle meal at a stall set out in one of the bigger street markets of Sai Kung. They found the stall soon enough, an oasis of quiet and empty seats in a thronged night market, and sat down at an empty bench with a sleazy-looking man in a cheap suit. On the fringes of their noodle stall cold-eyed men stood watch, quietly steering potential customers away from the shop while they ate. Signs of a man working at the edge of the law, with more money than class. The kind of guy the characters needed to do business with.

His name was Yap Wei Man, one of those sleazy property magnates that thrive in Sai Kung like cockroaches behind a noodle stall. He flipped contracts, took over crumbling blocks and “relocated” their residents quickly to enable rapid renovations, dealt cheap rentals between slum lords the way a street dealer cuts low-grade cocaine to college kids, backed up by the same quality of muscle, muscle he could bring to bear with a grim, jaded patience on laggards, people who thought they had rights, families who couldn’t afford to see their whole pay packet squandered on greasy six-mat rooms but had to anyway. The kind of man they all hated.

The kind of man they had to do business with, because business was not good. Not for them, and not for Yap Wei Man, who had made an investment he wasn’t turning around. Pearl View Complex, a big ugly nightmare of interconnected tower blocks long since backslid into slums, coffin apartments and illegal extensions, the kind of tower block where tenants disappeared in a typhoon, where shady businesses took over the basement and the car park had long since been converted into a night market, or a drug market, or worse. These were the kinds of properties that Yap san flipped, but not Pearl View, because people were disappearing – well, he should clarify, more people than usual were disappearing – and tenants were starting to get queasy, moving out, missing the rent, and if yields dropped much more Yap san wouldn’t be able to flip it on, and then he’d be saddled with a loss, and worse still with the tedious task of daily managing rent collection and the desperate poor. No thank you, chummer, he did not need that. And so he needed a group of people who could do dirty jobs quietly, subtle people not afraid of deploying a bit of muscle, but able to keep it quiet. Anansie had recommended them – urgent jobs done subtly, he was told – and so here he was, their humble supplicant. He wanted them to go in, find out what was causing the disappearances, and stop it – all quietly enough that no one who might be looking in the direction of the property with a commercial eye would even notice. He offered them 3000 nuyen each, nothing if the job was not done quietly.

A room of one’s own …

They agreed, and set off to explore the complex. It was two separate blocks, the north eastern a more upmarket tower of actual apartments, mostly legally occupied, while the south western block was a nightmare of subdivided rooms, surreptitious hostels, businesses, and redivided spaces. The two were linked by a complex network of walkways, mostly ad hoc swing bridges of dubious design. The roof of the north eastern tower had turned into a kind of residents-only night market, the bottom two levels of the south eastern block had long since fallen into disrepair, abandoned by tenants and converted to darker, more subterranean uses.

They split up to explore the building and search for clues, and they soon found two. One part of the south western block had been taken over by a gang, the Ascendant Rats, who had slowly begun blocking off the hallways and entries to their part of the block. They had been dealing medical goods and medical care to the poorer members of the block, and seemed to have a good reputation, but about two weeks ago they had aggressively sealed up a lot of entrances to their part of the block, and stopped communicating with the rest of the block. Meanwhile down in the basement there was some new religious group that had moved in a few months ago, the Clarity of Unity. They had been painting art works around the building, and with a bit of careful mapping and thought Adam was able to confirm that yes, the art works were images of arcane power, that had been placed in the positions necessary to establish the Clarity of Unity’s home base as a magical lodge. Someone was working powerful magic in the basement.

First they visited the section held by the Ascendant Rats. They found it empty, and disturbingly so. The rooms were smeared with dried blood, holes in the walls, one room that had obviously been the scene of a vicious battle had a hole in the floor that fell through many levels below, into darkness. As they explored the dark, silent rooms they found strange new walls that had been erected, of smooth extruded concrete that held a faint astral presence. They also felt themselves watched, heard strange clicking sounds, like the voices of aliens – or spirits. In particular a malevolent, six-eyed shadow that they saw watching them from the end of a hallway, clicking menacingly. They retreated to the thriving life of the rooftop market and put in a call to Mr. Yap – he had a vermin problem, and they were willing to fix it, but it would cost him. He agreed – bring him proof, and he would give a hefty bonus. Details were not discussed, but an understanding was reached. They decided to examine the Clarity of Unity, though they were already sure what they would find.

First they visited them at the time of the evening meal, having heard that they ran a soup kitchen. They were welcomed into an old parking space at the ground level, that had been converted into a kind of open air church and food area. Benches were set out, and a big serving area where anyone who asked for it got a big hearty bowl of congee and some slabs of cheap chicken. The PCs did not eat any, and found themselves speaking to stony, closed faces as soon as they started asking questions about the Clarity of Unity’s purpose. Before the meal started an old, weary-looking man emerged, and the crowd began to whisper his name – “Rahman, Rahman.” He gave a short, strangely perfunctory speech about finding clarity in unity before retiring and leaving everyone to eat.

The PCs were not satisfied. They left, and worked their way through the basement to the area behind the Clarity of Unity kitchens. Soon enough they found it – a tunnel that did not match the structure of the building, leading down into fetid warm air. Down they went, heading deep beneath the original structure of the building into a warren of tunnels, all made of the same extruded, concrete-like substance they had seen above in the lair of the Ascendant Rats. They had found the vermin nest.

As they descended deeper into the nest they began to hear the sound of clicking and hissing, always a little way ahead, always fleeing. They were being led into a trap and they knew it – but that’s what they were being paid to do. They advanced slowly and steadily, Jayden in the lead, following the clicks. Somewhere far above, Jayden’s guardian spirit soared in the sky, heedless of barriers of stone or mud, lending him that strange and supernatural sense of danger that enabled him to walk into any trap already prepared. No one would surprise them while Jayden led the way. Behind walked Adam Lee, moving slowly, half his sense in the astral plane, watching for signs of the spirits they were sure would ambush them.

Eventually they found the centre of the nest, a huge cone-shaped cavern far beneath the apartment, shrouded in darkness and stifling with hot, stinking, moist air. Their commlink lights did not reach far enough to light the whole place, but they showed enough: a mound of earth and junk in the centre of the cavern; beyond it a hulking, shadowy structure rising into space; and around them strange pulsing blue sacks stuck to the wall. In the darkness Adam Lee stumbled into one and shrunk back in disgust; Jayden, unfazed by mere horror, stuck a knife in the thing and tore it open, revealing a living cat encapsulated in its pulsing blue goo. The slime fell out, the cat keening and dying as it slid off Jayden’s razor sharp knife. Adam stepped back in disgust and as he did his gaze chanced up, commlink lights reaching out to strike a similar glow from larger egg shapes – and up there, at the edge of vision, the silhouette of humans inside the eggs.

Adam screamed, John opened fire on the distant shape, and they all charged forward. In the half light they saw a horrid, pulsing thorax, a quiescent monster rising above it into the shadows. It was guarded by four strange humanoid creatures, men whose bodies had been hideously reshaped so that they had mandibles protruding from scaled faces, arms grotesquely distorted to protrude behind their backs, ending in wicked insectoid claws. One through a barrier of thin concretoid excretion around the queen and the rest attacked. Behind the queen Rahman stood, arms raised in ecstasy, droning some ancient wicked ritual to the insect gods.

The battle was brutal. From the walls enormous termites emerged, firing noxious spray or attacking with huge mandibles, trying to defend their queen. The queen herself began to stir, slowly waking from some long slumber and beginning to shake herself free of her egg sac, massive angel-like wings twitching. They realized that the cone-shaped cavern opened to a wide, sweeping tunnel that must reach up to the surface, and that the queen was going to escape into the city if they did not stop her. They fought desperately, trying to reach Rahman before he could complete the ritual of awakening, but the termites and transformed humans blocked them, and more kept emerging. John fell to the blows of the termites and Genji fought against a fog of confusion from the termites’ poisonous breath, the queen shook more, Rahman laughed in sick glee between the beats of his ritual … but at the last Jayden was able to push through the final guardian and hit Rahman with his full might, slicing and dicing in a whirl of super-fast knife blades, cutting both of Rahman’s arms and slicing through his spine, bringing his evil chant to a halt moments before its crescendo. He fell without even screaming, too badly hurt to do anything except gasp and bleed, and the queen collapsed back into senescence. Around them termite soldiers and mutated humans reverted to uncontrolled madness, the spirits inside them free. The characters, realizing their job was done but only madness would follow, fled, dragging John with them.

Minutes later, panting and exhausted, they emerged into the dim light of the Pearl View courtyard. They dumped John in the shadows of the tower and sagged against the wall, panting and cursing. The distant sound of shrieks and clicks faded as the termite spirits returned to their home plane, or killed each other, and somehow they knew that the queen would die. They had done it. The strange curse of Pearl View Complex was lifted, and just as its seedy owner had demanded, no one would know. Somewhere down below the encapsulated Ascendant Rats would wake up in their suddenly disenchanted sacks of insect pus, to be slaughtered and eaten by their enraged captors, but our heroes had no intention of going back in to rescue them. Jayden looked over at Adam Lee, pale and exhausted, leaning on the wall fighting off the sickness of too many spells, and saw him shake his head gently; looked at Genji, leaning panting over his sword, wiping ichor off his face, and heard him grunt a gentle “fuck it.” They had no spirit to fight. They retreated, and put in the call.

Below them a gang was eviscerated, a queen died, spirits slunk away to their own realm. Ahead of them money, and sleep.

All was right with their world.

 

 

Strange summer lands

Strange summer lands

On the 30th December I ran a one-off session of Barbarians of Lemuria, a sword and sorcery RPG with a simple engine and stripped down rules that I wanted to try out. This is the game report.

There were three PCs:

  • Kazaam, hunter and assassin from the lost Bone-Eye clan of the Beshaar desert
  • Batiz, shaman of the Bone-Eye, an alchemist, beastmaster and magician too old for combat or any vigorous activity beyond cursing, accompanied on all his adventures by his faithful skorpider
  • Zeddek, mercenary-physician from the Pirate Isles

The group of them had previously been on adventure, Kazaam and the Sea of Evil, in which Kazaam was sent to rescue a farmer from the lair of the Wise, where he had been taken for nefarious purposes by a merchant, who held the Sword of Hideous Death. Kazaam received this challenge simply because he was Kazaam; however, he managed to succesfully rescue the farmer, only to find the reward was less than he had hoped, but he was marked by the Gods for his deeds[1]. After this adventure, the PCs went carousing together in Malakut, and had been carousing for 9 days before finally they became bored and found themselves at a table in the tavern called the Red Empire, pondering what deeds of glory to attend to next.

Thus do adventures start: Batiz plucked his bone eye from its socket and shuffled over to the fire pit, over which a large lizard roasted on a spit. Squatting near the ashes like a savage, he dug into the skull of the beast with his knife and tore forth its roasting eye, which he stuffed into his own gaping eye socket and, with a roar of fear and joy, fell backwards to spasm on the floor, whereupon he suffered one of the rare visions his god sends him. He saw a rich woman and her bodyguard walking through one of Malakut’s many spice markets, strolling down an alley lined with sacks of spices in many colours, the floor a dusty carpet of variegated shades of powder. Suddenly men lunged from the shadows, throwing clouds of spice in the eyes of the bodyguard and dragging the woman away into the darkness beyond the stalls, tipping over a barrel of cardamom and pushing through a curtain of hanging saffron threads as they did so. The vision snapped away and with a squeal of pain Batiz pulled out the burnt lizard eye and hurled it into the fire. He returned to the table, pushing his bone eye back into its socket, to tell his fellows of his vision[2].

Recognizing a woman who needed to be rescued, the characters asked around, finally identifying the spice market where the attack had taken place by the hanging threads of saffron and the cardamom barrel. They rushed there through the narrow streets of Malakut on their war-ostriches[3], arriving in time to find the bodyguard, a woman called Damaya, standing despondent at the entryway. She told them that the woman was Raemis, daughter of a rich merchant who would reward them handsomely if they could rescue her from her abductors before a ransom demand was made. They needed no further prompting, and began searching the market. Finding no evidence of the footprints of the abductors despite the abundant spices scattered around all the floors of the markets, they asked amongst the stall holders. Finally one told them that there was a war ongoing between the Ragged Knaves and the Brotherhood of Shadows, and it was likely one of those groups had abducted her. The Ragged Knaves knew everything that happened in the markets, perhaps they should ask? So they asked around for the Ragged Knaves until finally they met a man called Juss who was willing to lead them to the Knaves’ leader, a beggar-king known as Jandor Hookhand.

Hookhand told them he had heard rumours already that the Brotherhood of Shadows had abducted Raemis, and he would tell them where the Brotherhood’s headquarters were for free, in hopes of receiving help in his war against the Brotherhood, who were slowly strangling his guild of beggars and street urchins. Perhaps they could reason with the Brotherhood leader, Zolat the Scimitar. The PCs headed off to the Brotherhood headquarters, a tavern called the foaming mug. On the way they were ambushed by brotherhood assassins, all six of whom they dispatched in short order before proceeding over the Bridge of Sorrows to the quarter in which they could find the tavern. As they neared, Batiz cast a spell on Kazaam’s hawk to enable him to see through its eyes, and Kazaam hurled his hawk aloft. They found a safe pathway to reach the headquarters without being noticed by its watchmen, and settled in an alley near the rear entrance of the Foaming Mug. Soon a messenger entered the tavern through that back door, emerging again accompanied by a man in a scarlet hooded cloak, who carried a scimitar over one shoulder. Guessing this must be the leader, they trailed him at some distance. Kazaam took the lead, following close to the pair. In fact his stealthy desert movements were so skilled that not only could he follow them closely, he could listen to their conversation and even sneak close enough to steal the keys on the messenger’s belt[4]. Listening to their conversation, he learnt that they were heading to a shop, that there was a demon guardian in the shop, but it would not attack them if Zolat stayed close to the messenger.

Kazaam followed until they were near the shop, taking a position with a view of the door. The messenger opened the door and Zolat entered first, the messenger stepping in behind him, at which point Kazaam shot him with an arrow. One shot killed the man, who fell dead inside the doorway. Kazaam ran forward and slammed the door shut, locking it from without using the keys he had pilfered. From within came yells and roars, strange flickering lights, and then silence. With one arrow Kazaam had slain two, and possibly three opponents. The rest of the party joined him and they opened the door, charging in to take on any survivors of the battle.

Zolat the Scimitar was dead, parts of him scattered around the shop. In his death throes he had overturned a shelf of herbs, and in the battle the decorations and contents of the apothecary had been damaged, but the demon had not been killed. It swarmed towards the characters, a horrific beast with the head of a carnivorous ape and a cylindrical body ringed with disgusting tentacles, the whole thing covered with a thick slimy apes fur. It was Vul’Mazzanlu, the Ape-Thing! Fortunately for the PCs it had been injured in the fight with Zolat, and they were able to kill it quickly. Batiz tore out its hideous tongue and they proceeded to the back of the shop, where stairs led down into a basement from which emerged the sound of chanting, and a flickering light. They had found their kidnappers, surely!

They descended the stairs to see a terrible sight: A large room with a magic circle in the centre, within which lay Raemis’s unconscious body. A triangle was drawn inside the magic circle, and at each point of the triangle stood a chanting acolyte. Smells of incense drifted out of the room along with the droning chanting of the acolytes, woven in with the strident calls and song of the master conjuror: Valtriz of Ill-Omen, who no doubt intended to use Raemis as a human sacrifice to draw forth some hideous demon from beyond!

Before they attacked Batiz consumed the demon’s tongue and used it to cast a cantrip of misdirecting sound, the screams and yells of an angry demon, to confuse the participants and delay the ritual. Then they charged into the room, to find themselves facing 9 more acolytes, Valtriz himself, and an evil assistant. Truly, a battle worthy of heroes!

They fought, Zeddek laying about himself at the acolyte rabble with slaughterous intent while Kazaam fired arrows at the tougher assistant, and Batiz threw acid at the chanting acolytes. However, they could not disrupt the ritual: after they had killed all the rabble defending the ritual Valtiz of Ill-Omen cast a paralyzing spell on all of them – twice! – and they were forced to watch in horror as the shadowy form of a greater demon began to manifest in the circle over the supine body of the helpless woman. Finally they were able to free themselves of the paralysis, and Zeddek killed Valtiz of Ill-Omen. Unfortunately he was too late, and though they managed to disrupt one of the acolytes it was not enough, and the horrifying demon Mazallakos of the Severed Veil appeared in the circle as the Acolytes called his name in adoration and fear. The magic circle snapped, and Mazallakos was free in the world!

They grabbed the nearest ritual weapons they could find and attacked the non-corporeal monstrosity, Zeddek hacking at it with a silver sword and Kazaam firing silver arrows. As they did this Batiz fell to his knees, tore off his shirt, and carved the name of the demon on his body from his chest along his arm; he called to Kazaam, who slew a fleeing acolyte and drained the blood onto Batiz’s shoulder, that he might work this human sacrifice into the carven name like tattoo ink; having done this he then consumed the eye of the Ape-Thing from upstairs, and called forth a mighty spell in the name of all the gods to bind this demon Mazallakos in place[5].

The great spell did not work! The demon was immune to even Batiz’s most desperate spells! But they did not give up, hacking at it with rage and abandon. The demon, perhaps not realizing how close they all were to spent, looked about itself at the dead conjuror and the room strewn with the dead bodies of acolytes, saw a mad mage eating a demon eye, felt the stabbing pain of silver sword and arrow, and perhaps decided that on this day discretion was the better part of valour. It disappeared in a thunder clap, preferring to retreat to some subterranean lair to nurse its wounds and gather followers, that it might decimate the living world in its own time.

They carried Raemis forth from that vile place and returned her to her father, who paid them handsomely despite the discovery that his daughter’s mind was partially lost from the demon sucking her life essence before they could drive it away. They left the compound of the merchant on their war-ostriches as dawn coloured the minarets and rooftops of Malakut with its first pink light. Burdened with treasure and exhausted from a night of battle, they paused at the heights to look over the town, and turned their faces to their next challenge: To find Mazallakos, and restore the rightful order of things by slaying him and any who followed him.


fn1: The Barbarians of Lemuria rulebook has a random generator for sword-and-sorcery adventures, and rather than try to figure out why the PCs were together I just decided they had adventured together before, and had them roll up the details of the adventure they had been on. I was going to give them advancement points for that adventure but decided not to bother; given the flow of events once the adventure started, I probably should have.

fn2: This was a level 1 spell, with the bone eye and the visible effects of the spell-casting counting as requirements to reduce the cost of casting it.

fn3: Actually called sandrunners, but you get the picture

fn4: The player rolled a 12 on 2d6 and used a Hero Point to upgrade from Mighty Success to Legendary Success, which proved incredibly useful a moment later

fn5: Batiz only had 6 arcane points left and binding the demon I decided was a second level spell, which costs 10 arcane points that can be reduced to 6 with requirements. For Batiz this was a) human sacrifice, b) permanent focus (tattoo), c) eating the demon eye and d) doing d6+1 wounds to himself [this is almost enough to kill Batiz].

The last of the lost ones ...

The last of the lost ones …

While they sojourned in The Reach the characters killed a death priest who was committing foul acts in the old tombs of many planets. They have been offered a job traveling back to the priest’s origin planet and avenging the damage he has done in other planets, as well as finding out why, but while they were in The Reach they had no idea who he was or where he was from. They recovered some documents of his but they could not read them, and they expected that they would need to retrace the priest’s journey from planet to planet to find out where he came from, a long and exhausting task. However, when they visited the Oracle at Niscorp 1743 they showed her the books, and she was able to immediately identify their origin. They were, she told them, books written in the language of the Cult of the Last Barrier. She told them all she knew on this Cult and its mysterious origins.

The Cult of the Last Barrier

My halo a crown, a crown of bones I’ll hate

I wear a robe, the robe of souls I’ll burn

Under the shroud

Where seeds of chaos will grow

Waking the dead, entering the ethereal

The Cult of the Last Barrier is the name commonly given to an entire society of nomadic remnants, who live in three giant sub-light spacecraft and travel from planet to planet like celestial nomads. The name is taken from the cultural history of these people themselves, but they do not refer to themselves as a society; they simply call themselves The Last Barrier. They are one of only a few remnant societies that are genuinely space-faring, but one of  multitude of nomadic space-faring societies scattered across the Confederacy. Unlike most of these societies, they do not consider themselves to be part of the Confederacy, and although they benefit from its post-scarcity society wherever they travel, they have little regard for its rules or norms, and they jealously protect themselves from interference. Although they welcome trade and allow some small anthropological research, they are a closed society who give away little to the outside world, and do the barest minimum required to be tolerated in Confederate space. They are rumoured to be older than the Confederacy itself, but little is known about their history. This secrecy is not uncommon in remnant societies, although it is rare in those with existing space travel, and there is some debate as to whether they can be considered uplifted. This scholarly – and occasionally legal – debate is intensified by their two genuinely unique properties: the common practice of necromancy, and their use of living spaceships.

From the Ashes of Angels

A new day is dawning

My world is prepared, barriers dissolving

They no longer hold

I know

Dreaming in symmetry

No gravity, the enemy

This resonance will be in exordium

The Last Barrier live in three spaceships that have been constructed from the husks of ancient interstellar Behemoths. Although these Behemoths appear not to be sentient, they are still in some sense alive, and appear to be in some form of symbiotic relationship with their inhabitants, though understanding this relationship is complicated by the Barrier’s insistence that one of the three ships is actually undead. The three ships reflect three aspects of the life that Barrier members live, and are divided between three separate religious cults:

  • The Shared Creation is the ship on which all members of the Barrier are born, and is maintained by a cult of life and healing that claim to practice a kind of priestly magic based on worshiping life, the sun and the feminine forces of creation. The shell of an ancient Behemoth somewhere in form between a squid and a ray, this ship is also used to grow food and supplies for the other two ships. When the ships travel between planets in full sub-light travel mode, this ship radiates light and appears to act as the guide for the other two ships.
  • The Lost Eden is the ship where members of the Barrier live the majority of their lives, primarily in quiet contemplation and study, or working in basic manufacturing and repair work to maintain their lifestyle. It is similar in shape to a giant mollusc or nautilus-like creature, though longer and thinner, and its many cavities and hollows offer many places for people to live and work. The Lost Eden is run by a cult of warrior monks, who worship order and knowledge. They provide the technical skills to maintain the ships, and organize the laws and rules of the whole society. Most outside observers liken them to a theocratic dictatorship.
  • The Necromanteion is the ship that the Barrier claims is undead. Shaped like a huge dead spider or a kind of starfish, it radiates almost no light and its cramped hallways and tunnels are dimly lit and silent. This ship is run by a cult devoted to death, eternity, destruction and silence, and it is on this ship that the death priest must have originated. All members of the Barrier come here to die, or are brought here after their death, and it is at the centre of this ship that the Barrier is rumoured to maintain a kind of spiritual force that contains the memories of all the souls of all the generations of the cult of the Barrier – a kind of after-death backup, that never gets used for resleeving but is visited by elders of the death cult to seek advice and knowledge.

These ships are huge – perhaps twice the size of an Ocean class confederate ship – but sparsely populated, almost empty in the case of the Necromanteion. There are no recorded instances of interstellar behemoths of this kind ever being witnessed in the Confederacy, which gives many scholars reason to think that the Last Barrier come from beyond the Confederacy. The Barrier themselves deny this. They say that the ships are the bodies of their dead gods, and that they originated within the Confederacy. If challenged on this, their representatives argue that the ancestor memory at the heart of the Necromanteion would confirm it, if outsiders were allowed to ask.

This Priesthood

Time for initiation, the origin of all

To be revealed

Buried down

Deep in hallowed ground

The flame of life

Will burn out

The Last Barrier are controversial, of course, for their practice of necromancy. Because the Confederacy cannot accept fully the existence of such a thing, it is not possible for the Confederacy to oppose it or to demand it cease, but it is clear that the Last Barrier’s priests are incredibly powerful and up to no good. They are capable of sustaining their population through years of sub-light travel between stars, and are also able to somehow compel most of their society into a kind of quiescent semi torpor to reduce their activity during this stage of travel. They also claim to maintain a backup of the souls of all their dead stretching back to the beginning of time, which would require a degree of storage and energy that is unheard of even for the Confederacy.

Many scholars believe that the priesthood’s vast powers are drawn at least in part from the spaceships they occupy. These spaceships draw upon subspace power to move, to maintain body temperature and also to construct fields and atmospheres around their bodies which protect their hosts, and many scholars believe that the priesthood are able to draw on these powers when they work their strange rituals. If the Necromanteion is dead then this might explain also its ability to travel through space with the other two ships; they seem to exert some kind of subspace field over it, although there is also evidence of power generation of some kind happening within the ship. Unfortunately the organic structure of the ships and their strange functions prevents deep scans of their internal functions, in the case of the Necromanteion preventing even a proper understanding of the internal layout of the beast’s empty halls. Occasionally scholars have pushed for a military takeover of the vessels so that their full function can be explored, especially given the apparently unique ability of the Last Barrier’s priests to manipulate subspace and hyperspace, in contravention of most theories of how priest magic works. The Confederacy has resisted these demands, and for now allows the Last Barrier to move freely within its borders so long as it obeys basic laws.

Such a position of non-interference and the moral relativism underlying it would likely disappear if the Confederacy were made aware that the Last Barrier had been employing necromancy outside of its borders, and interfering with other remnant societies’ burial practices. Unless, of course, the Confederacy is keeping the Last Barrier free of interference for darker reasons of its own. Perhaps the authorities of the Confederacy see some value in courting the favour of those who can manipulate death itself. Or perhaps they know more about this mysterious society of wandering priests and necrophiles than they have been willing to reveal to their own scholars …

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