game reports


Gank it!

Gettin’ robbed, Gettin’ stoned
Gettin’ beat up, Broken boned
Gettin’ had, Gettin’ took
I tell you folks
It’s harder than it looks
It’s a long way to the top
If you wanna rock ‘n’ roll

Our heroes stood in the smoking ruins of the abandoned railway platform, the two surviving gangbangers on their knees before them. As they took stock one of the two shuddered and passed out, all his remaining energy draining out of him as the combat drugs he had taken wore off. The other sat quietly on the ground, waiting his fate. Adam busied himself healing John and Jayden, and then while John kept an eye on their prisoner Jayden and Adam shuffled down the platform. At the far end they found a construction zone, separated from the platform itself with a temporary wall covered in DO NOT ENTER signs. The wall was riddled with bullet holes and the door hanging ajar, possibly broken open with a grenade. From inside they could hear heavy breathing and muttering. Assuming this must be Anansie, Adam called out a greeting and they cautiously entered the construction area.

They found Anansie behind an upturned cabinet, seriously injured and leaking from multiple bullet wounds beneath his armoured vest. Adam healed the worst of the damage and they helped him out of the room. As they passed the unconscious gang banger Anansie casually shot him in the head, but they managed to convince him not to waste the last survivor. Moving slowly under the burden of prisoners and injuries, they emerged from the underground into light evening rain, Jayden supporting Anansie and John escorting the gang banger. They all slumped against the nearest wall while Anansie put in a call to “a guy I know,” who turned up very soon after in a spacious van with tinted windows and menacing corners. Everyone piled in and they headed to Jayden’s apartment.

Jayden’s apartment was a shabby little one room carved out of a storage tank in an old water purification plant near the industrial end of Havensport. The water purification plant was no longer used for its original purpose, and its standing water towers had been converted into cheap apartment blocks. Piles of shipping crates had been stacked between them, and people lived in those too, though that lifestyle was barely better than squatting and Jayden, though dirt poor, still had the scrip to elevate himself above them. His room was one of a block of four that had been set up in the rear half of one of the water towers, walled off from each other with cheap drywall and opening onto the front third of the tower, which formed a kind of common area and laundrette. Rickety stairs wound around the tower and into this common area, which they trooped through armed and pushing their prisoner without attracting even a passing glance from the other residents. Either the residents were used to Jayden’s line of work, or they were all into the same business. Inside his room Jayden flung open the windows, revealing a view of looming chemical refraction towers, gestured for people to sit where they could, warned them away from the damp and mould on one wall, and handed around beers. The refreshing sound of cans opening set them all to relaxing, and after a moment to savour a cold beer after a hot day’s work, they all turned to look at their prisoner.

He was remarkably forthcoming, and told them all he knew. The Red Hand gang had a job out on Anansie, they didn’t know why, but all the lowest level squads were out looking for him. Their squad had been directed to his safe house by a higher up in the gang, a woman called Fay, but when they got there they found Anansie gone and the dwarf hacker and the orc dead. So they left, but later they got word that Anansie had been seen and they tracked him to the disused subway station. They went after him and were in the middle of the battle when suddenly their leader got a call – the prisoner doesn’t know who from but guesses it was Fay – warning them that the PCs were incoming. And just when they were about to complete the hit too! And the rest, as they say, was history. He couldn’t tell them why the Red Hand had a job out on Anansie, he was too low down the food chain to learn that kind of info, but no hard feelings and could they maybe see their way to letting him go?

They did, Jayden giving him a quiet word about bygones being most certainly bygones before kicking him out the door. Anansie then filled them in on some of the details. Havensport is the turf of a rival Triad, the Golden Dragon, and the Red Hand usually restrict their activities to a different part of New Horizon, but recently they had been mounting raids into Havensport and causing trouble for the Golden Dragon. Anansie is just a fixer, but he has it in mind to start working for the Golden Dragon too, or at least operating with their license in their Havensport turf, but to get such a market position he needs to present himself to the Golden Dragon leadership and he needs to be carrying a strong letter of introduction. His plan had been to form a team of independent runners and send them in to bust up a Red Hand drug factory that had been set up in Golden Dragon turf, and present its destruction to the Golden Dragon as his letter of introduction. Unfortunately the hacker and the street samurai he had intended to be in the team had been slaughtered by some kind of maniac when they came to his safe house, and he had been forced to run when he found the mess, which was why he had not been able to make it to his meeting with the PCs. His plan had been to offer the PCs to join the team he was assembling, and although his plan had been partially derailed by the killing of the hacker and the samurai, he was still up for doing it now before word of his inquiries into the drug gang got out. Would the PCs still be willing to do the raid? They would need to act quickly, because eventually the drug makers would learn of his interest, but if they acted in the next day or two they would surely have surprise on their side.

They asked a few probing questions. The drug makers were a gang under the control of a psychotic dwarven fire mage called Hui. Anansie did not know exactly where they were, but he had narrowed it down to a block of buildings up against the old section of New Horizon superstructure that separates Havensport from the Kwun Tong industrial district. He would pay them 12,000 nuyen as a group to go in, bust up the group, kill Hui and deliver all the drugs and gear to him. They would need to spend some of that on a hacker to help find the exact location, since the hacker he had intended to hire was dead. Once the job was done he would put in a good word for them with the Golden Dragon, so it would be a job with more than just financial benefits.

They agreed. They all needed the money, and none of them seemed particularly unhappy at the idea of busting Red Hand gang bangers after their recent run-ins. With that, Anansie gave them what info he had and disappeared into the night, leaving them to set up their run. Over the next day they acted fast, assembling gear and hiring a hacker to do a more detailed scout of the area they needed to go to. They also hired a getaway driver with a decent vehicle, and got their hacker to break into a cheap van they could use to get close. This took them longer than they thought, so they were only ready to go in on the second night after they rescued Anansie.

In a stroke of good fortune, that same afternoon a storm swept in over New Horizon from the sea, and their approach was cloaked in blinding rain squalls and darkness, the streets empty of bystanders or witnesses. They had found the factory in a building that rested right up against the border wall with Kwun Tong, a huge remnant fragment of the original New Horizon super structure that loomed over the area’s four- and six-storey buildings. This wall was honeycombed with tunnels and roads and even old building structures, and relatively easy for them to move through undetected. Once they reached the building next to their target Adam levitated them down onto the rooftop and they took up positions. John used his low light and thermographic vision to scan the rooftop of the drug house, finding a single guard standing desultorily in the rain. There was only one door onto the rooftop, and their brief reconnaissance of the building itself suggested that the floor below the rooftop was abandoned, with most activity happening on the lower two floors.

Jayden leapt across the gap between the buildings onto the roof of the drug house, and crept up behind the guard while John took aim. Their plan was simple: kill the guard and go down the stairs. John fired, killing the guard with a single shot, and Jayden drifted over to his body to check for access cards and other details. He dragged off a lanyard with a swipe card, and also cut off one of the guy’s fingers just in case they needed prints to get in, and was just moving towards the door to the stairs when Adam Lee, using his magical sight, saw a magical alarm trigger, and something come rising up through the building. The guard had been rigged to give a signal if he died, and the fire wizard had conjured up a fire elemental to clear the rooftop!

It appeared moments later, roaring to steaming life as it manifested right in front of Jayden, but thanks to Adam’s warning they were ready. John shot the thing, and Jayden was able to dodge its first attack. He struck back, but instead of doing any damage found himself engulfed with fire wherever his knife sunk in. He fell back, dodging a second attack, and let John destroy the beast with a second shot from his rifle. The creature disappeared screaming into the abyss, and the rooftop went quiet. Jayden, seriously injured just from standing near the elemental, ran back to Adam’s side, where he was healed, before running over to again take cover behind the door onto the rooftop. John took aim at the doorway and they waited.

They did not have to wait long before a team of men spilled onto the rooftop. The battle was short and brutal, with John picking off fighters from the next building over as Jayden moved amongst them, stabbing and hacking. When Hui emerged, steaming and hurling fire bolts, all three of them focused their fire on him and took him down before he could harm them. Jayden made sure the unconscious mage was permanently out of combat, Adam used his levitation magic to throw a guard over the edge, and the final guard gave up and fell to his knees begging for his life. With the benefit of surprise, darkness, the storm and John’s phenomenal sniper rifle they had made short work of six goons, a fire elemental and an insane dwarven fire mage. They collected themselves, gathered what information they could from their sole surviving enemy, and prepared to head down into the drug den …

Not just a pretty face

He’s a ghost, he’s a god,
he’s a man, he’s a guru
You’re one microscopic cog
in his catastrophic plan
Designed and directed by
his red right hand

A wizard, a cyborg and a black man walk into a bar …

  • Adam Lee: A human mage, Korean background, always smartly dressed in a suit and tie, a smooth talker whose negotiation is backed up by an arsenal of arcane tricks
  • John: An elf sniper, heavily cyber-augmented, a long-range killer with limbs of steel and a heart of stone
  • Jayden Roose: Human adept, a drifter, a tribesman from the far south with nowhere to go and nowhere to be

They came to the bar looking for a man called Anansie, a Somalian living in New Horizon who had a job for them. New Horizon is full of people passing through, living unregistered in the shadows between the giant industrial sectors of the harbour, squatting in the walls of the giant canal that cut through the heart of what once, 50 years earlier, was a stunning megalopolis that sprawled over old Hong Kong, and its surrounding seas. The Awakening was said to have started here, when a great dragon of steel and concrete tore itself free from the wastelands on the edge of the city and triggered the rising of the Sixth World. The dragon is long gone, leaving a fractured city in its wake, but where there is mana there is life, and now the city has been repopulated and (mostly) healed over its old scars, though the landscape is new. Arasaka, the great Japanese company that was in a war with Militech and Goliath at the time of the Awakening, grew in power in the chaotic aftermath of the tragedy, and formed a new corporate Shogunate in Japan that rose to its apotheosis with giddying speed and frightening brutality. Where the old Shogunate spawned Feudal lords the Arasaka Shogunate gave birth to subservient companies, great mercantile beasts like Shiawase and Renraku, that owed Arasaka fealty but fought with each other for all the profits they could glean from this new order. New Horizon rebuilt, spread over the old crash zones and recolonized the deserted and shattered outer regions of New Horizon, reconstituting them as floating corporate arcologies and free industrial zones.

The flotsam of a thousand nations came ashore on New Horizon’s outlying Arcologies and trade zones, people drawn to the promise of freedom and wealth from countries newly riven by Awakening, mana storms, metahuman strife, communal violence, war and pestilence. Anansie was just such a person, a fixer and petty criminal in over his head who needed protection from someone or something. So it was that Adam, John and Jayden found themselves in the bar in Havensport, on the eastern edge of New Horizon, waiting for Anansie to arrive and offer them payment for their strength and magic.

But Anansie didn’t come. He wasn’t the unreliable kind, certainly not when business was ready to be done, and after a half hour of waiting their bar maid started to worry. This was Anansie’s business, and he was always there to meet his contacts – perhaps something had happened. The characters pushed her – had someone been looking for him? Was he in trouble? Perhaps whatever he needed protection from had got to him before he had time to secure their help. She remembered that earlier that day a dwarven hacker and an orc had come in looking for him, then left suddenly when the dwarf received a message. Had they found him? In a flush of worry she told them where Anansie usually holed up in the local area, and they left to find him. They all needed the work, and who knew – if he was already up to his neck in trouble maybe they could negotiate a better payment.

Havensport’s central feature is a massive shopping arcade, perhaps three or four kilometers long, as wide across as a shopping mall at its best parts and as narrow as an alleyway in its dingiest moments. Sprawling over multiple levels, its walls were lined with stalls and shops intermingled with squats, rundown tenements, huge advertising hoardings, car parks and recruiting offices for shipping companies and mercenaries. The locals called it Golden Gai, though no one knew why anymore – any glint of gold had long since rubbed off the shoddy facade of its workshops and tenements, and now it was just a dripping, corroding network of grubby shops connected by a single, tangled walkway and an equally complex tangle of ephemeral allegiances, networks and deals. Anyone who was anyone had a shop front on Golden Gai, and anyone who did business in Havensport – or with the trade that passed through it – had an office in one of the alleys and gantries that wove through and around the ‘Gai. The PCs took those alleys from their bar, down to the Golden Line on the Metro and two stops along to Joystone Path station, a ramshackle little nowhere stop that spilled its metro passengers out into a grubby section of markets and seafood stalls that had obviously seen better days. They took a narrow series of rickety switchbacks up through steaming noodle stores and overcrowded tenements onto the Golden Gai, which at this part of its serpentine route was a rainwashed open expanse of low-rent single story houses and brothels clustered around a series of fresh food markets that were open to the constant rains that swept in off the murky waters of the South China Sea – the roofing that covered many parts of Golden Gai had partially collapsed here, and whatever creaking architecture of interpersonal agreements, family deals and gangland extortionates covered this part of the ‘Gai had never managed to come to terms on how to replace it.

Anansie’s block was recessed into the seaward side of the ‘Gai, entrances to individual apartments suspended in the air above the ‘Gai and connected to the ground through a complex hanging garden of stairs and ladders. Anansie’s apartment was on the street level, the door nestled in amongst the scaffolding and stepways of the other apartments. But now it stood open, and a crowd had gathered. As they approached they could see the telltale red and blue flashing lights of a local security company’s warning poles, and a uniformed guard lounging idly in front of his open door, clear signs of trouble. They pulled back into the shadow of a pistol vending machine and Adam signalled for them to guard him. His eyes turned a neon blue and he sagged against the vending machine as his clairvoyance spell took hold.

Adam’s vision drifted through the doorway and into Anansie’s house, where he found a scene of brutal murder. The dwarf hacker and the orc lay dead inside the first main room of the house, both of them brutally stabbed in the back by what looked like claws or maybe cyber rippers. Their blood pooled on the floor around them but was also splattered over the walls and ceiling of that room. Someone had ambushed them as they entered the room, and they had had no chance. The room itself and Anansie’s bedroom and study had been ransacked, turned over by people looking for something. Whatever they sought had not been large, because the raiders had slashed open cushions and the mattress of the bed looking for it. Drugs? Data? Guns? In his brief disembodied search of the house Adam could not tell, but he did catch sight of a data disk with “CON data” written on it, that had been missed by the intruders and lay discarded on the ground behind a desk. Perhaps whoever searched the house knew they had little time, or their search had been interrupted by the dwarf and the orc. Or perhaps the dwarf and the orc had been the ones searching, and had been interrupted halfway through by a savage killer emerging behind them…

Adam returned to his body with a start and told the others. Then he sauntered over to the door of the apartment to speak to the cop. He spun him a story that his girlfriend had been at the house earlier hint hint, and he needed to find out if she was safe – could he have a quick look round just to see? A tall story delivered smoothly with a small bribe and he was in, though only for the briefest of circuits through the house – enough time to palm the data disc and get out. While he was inside John retreated to a gantry overlooking the whole area, so that he could maintain a clear shot on anyone causing trouble, and Jayden scanned the area for possible belligerents. He soon noticed an Asian woman in combat ready gear who stood in the crowd looking too carefully at the building, and checking her commlink regularly. Fragments of a tattoo sticking out over the neckline of her shirt suggested a red hand tattoo on her back – a gangbanger? When Adam emerged from the apartment he and Jayden sidled over to her for a chat.

They soon found out this woman, Fay, was no disinterested observer. She claimed that she was one of Anansie’s many jilted lovers, a girl he had never called back, and she had come to the scene of the betrayal this evening to confront him and maybe slap him for his rudeness, but had instead found the bodies of the dwarf and orc and made a quick call to the local security franchise. Now she was standing around to see if he came back, so she could administer that slapping. When she found out that the PCs had intended to work with Anansie she told them that she thought she might have seen some other people who had been with the orc and the dwarf, and maybe knew where they went. If they promised to let her have her turn at slapping Anansie when they found him she would take them to the people she had seen leaving the scene. Adam was sure she was not telling the whole story but they had nothing else to go on so they decided to trust her and see where her story took them. They set off along the ‘Gai.

They soon found a man who Fay told them was one of those who had been at the apartment. He was lounging on the edge of a busy vegetable market a few hundred metres down the ‘Gai, looking like he was minding his own business but probably keeping an eye on the road for pursuers. They tried to sidle up to him but he caught sight of them and tried to run. Jayden chased him and caught him, but he leapt over a barricade on one side of the ‘Gai and down to a lower level. Jayden followed, making a huge leap that took him past the place where his target fell, landing with a roll and coming quickly and smoothly to his feet facing the landing spot. The man had fallen into a ramshackle market stall, collapsing its plastic and tarpaulin roof and scattering its wares. The Aunty who ran the stall was stood back yelling at a pile of tarp and plastic in rage. Jayden marched in and hauled back the tarp, to find the man struggling bloodied to his feet, a pistol in his right hand. The man fired on Jayden, who dodged the shot and cut him down with one hard blow from his knife. As the Aunty staggered back from her bloodied stall and Adam and John popped their heads over the barrier up above, Jayden quickly and expertly searched the body. He found nothing but a gun and some body armour, but then he noticed that Aunty was putting in a comms call to someone, probably local enforcers. He decided to strip the body and began piling loot onto the stall’s counter – a gun, a 100 nuyen cred stick, some body armour. Seeing what he was doing, Aunty canceled her call and came over to him, yelling that he would pay for this and he better have enough money. He kept looting the body until he had assembled about 1200 nuyen of resalable booty, at which point she patted him on the shoulder and told him what a good young man he was.

It was then that Jayden saw the body had a red hand tattoo on its back. The same tattoo as Fay, who had somehow managed to make herself scarce during the fight. Was this a trap? He asked Aunty about the tattoo and she told him this man was a member of a gang that had been causing a bit of trouble recently, and they had got in a fight with a black man a short while ago. Two black men in one day! She was going to steer clear of their like from now on, it’s bad enough that you see one black man getting in a gunfight, let alone having another fall out of the sky into your shop. No offense, of course.

That barghest took my baby!

None taken. They dumped the body and headed in the direction of the fight, now keeping a wary eye out for Fay. Their path led them through an alleyway where they were attacked by a Barghest, but they managed to scare it off without anyone getting hurt, and continued on their way to the location of the gunfight. This turned out to be the entrance of a disused railway station, Trimanifest Field, on the old Awakening Line that had been closed before its maiden run because of intense mana disruptions at some parts of the line. Not the best place to go unprepared, but what can you do? In any case they would not be fully unprepared – Adam could reconnoitre without showing himself at all. He sat down in the shadow of an old advertising hoarding and slid off into Astral space.

When he returned he had all the information they needed. There was an escalator down to the platform, which was lined with transparent plastiglass walls to stop people falling on the tracks, and on that platform were five mundane people, four of whom might perhaps be attempting to kill the fifth. If they got down there quickly they might find that fifth man was Anansie – and what better time to negotiate an improved protection deal than when your potential employer most needs you? They sneaked down the stairs.

The sneaking did not go so well, and by the time Jayden reached the platform they knew he and John were there, though they missed Adam. While Adam and John hung back on the disused escalator Jayden stepped forward to try and negotiate. There were four men visible on the first half of the platform – three humans and a big, nasty looking orc. As they emerged Jayden noticed the orc finish snorting something from a capsule and drop it on the ground – combat drugs. All of them had a wild, twitchy look, the kind of look gangbangers get when they’ve been going hard on the cram. Not the most reasonable people to negotiate with, but still. Adam tried asking them what they were doing and if they had his employer bailed up at the far end of the platform but they refused to talk, telling him instead that he had better go. Things just got worse from there, and before they really had time to make a plan Adam was hurling a manaball down the platform, and the orc was throwing a grenade back at them.

The manaball wreaked havoc on three of the men, and Jayden was able to scoop up the grenade and boot it back down the platform in a smooth footy move before entering melee with a stunned ganger. The orc had to clear out of the blast zone and scuttled straight into battle with Jayden, while the remaining two guards tried to shoot down John and Adam. One hit Adam, who ducked out of sight to heal himself, but the battle didn’t go so well for the others after that. Jayden cut the orc down and John blew away one of the other gangers, and nearly killed a third before they finally surrendered. They dragged them down the platform away from the body of the orc and started asking pointed questions. What was the red hand? Why were they after Anansie? Where was Anansie? The gangers spluttered and blabbered, and told their story …

Save

Hiding from tomorrow
and hades wrapped in clouds
ride the breeze
so cold as ice

The faithful, the fallen
have faith to the ones with pride
the faithful, the fallen
and glance of day will never shine

We find our heroes at a moment of crisis. They have negotiated their way out of a tense and complex situation with a band of 20 knights of the Order of the Morrigan, an order of ruthless mercenaries who go to war in honour of their foul Fomori wargods. Although they have avoided slaughter at the hands of these evil folk, they watched as 10 of the knights departed in haste for the town of Crois Arald to hunt down the Fomori deserter that the PCs knew was hidden there. Having already hatched a suspicion that these Morrigan were somehow connected to the slaughter of those deserter Fomori, the PCs needed to get back to town quickly to help the lone Fomori hiding there. They took their leave of the leader of the Morrigan and headed as fast as they could back to the town.

Unfortunately the PCs were slowed down by two wagons – Xenobia of course rode in her noblewoman’s wagon, accompanied by her manservant Wagonsworth, and also by her maid Purple; but they were also slowed down by the wagon of a Korr called Percivole, who they had rescued from the necromancer[1]. So they were not able to keep up with the detachment of Morrigan, and by the time they reached the town the Morrigan had already begun to execute their search. They had begun dragging people out of their houses and forcing them into the central square, while some knights had fanned out to search more outlying buildings. In the center of the square a Far Daragh stood on a platform, massive sword in hand, red armour gleaming in the sun – Far Daragh are Fomori executioners, tasked with killing Fomori who have broken the strange and evil codes of that ancient and vicious race. No one was yet hurt, although they had beaten the sheriff unconscious when he tried to assert his authority, but it was obvious that if anyone resisted they would die. Worse still, the PCs knew that the Fomori deserter, Ilid, was hiding in a building on the southern side of the town, and the Morrigan were approaching it. They were accompanied by a Seacal, a kind of dog-human race that is renowned for its tracking skills. They had to act fast.

They split up. Ichimusai and Leantoir walked towards the main square from the east, to disrupt the rounding up of citizens and in hope of making a distraction. Xenobia and Korr parked his wagon on the road heading out of town, to block entrance to more knights from the north, and headed along a different road to the square in Xenobia’s wagon. Idril climbed a watchtower on the edge of town to get an overview of the area and be able to cast spells at anyone in the area. Fellan slipped into the shadows of the buildings and headed south to try and get to their Fomori deserter before the Morrigan.

Xenobia and Persivore reached the square from the northern road and began talking to the guards just as Ichimusai and Leantoir were stopped by three guards on the eastern road. Ichimusai was wearing a banner that proclaimed him “Ichimusai, greatest fighter under heaven”, intended as a challenge, but the Morrigan were not stupid enough to accept his challenge, so they stood in the road watching each other warily. Xenobia began asking the guards who stopped her what was happening, but as the conversation began the Seacal saw Fellan, and fired at him with a bow. The arrow struck Fellan hard in the side and as he fell the Seacal let out an unholy howl. Hearing that howl the Morrigan grabbed their swords, which Ichimusai interpreted as a challenge, and battle was joined. As the battle started the guards speaking to Xenobia panicked and, thinking her a normal noblewoman accompanied by her manservant, dragged her from her cart and into a nearby building for her own protection, one standing in the room facing the door as a guard while two more stood outside covering the door.

Xenobia waited until the guard’s back was turned and, gesturing to Persivole to draw his pistol, stepped forward, touched the man on the back of the head, and began to rip his soul from his body. He resisted, but the pain and damage was intense, and as he struggled he turned, wreathed in crackling black lightning, to face Persivole, his face drawn and withered, skin taught, veins standing out black and pulsing against unnaturally pale skin, eyes pools of black dripping tears of blood. Persivole shuddered and shot him in the face, blowing his head across the windows and walls and making a huge hole in the door. The guards outside turned in shock, not yet knowing what horrors lay inside that room.

Across the square Ichimusai and Leaintor went to work on their opponents, who acted first, attacking the huge and intimidating druid with their great swords and beating him near to death. Ichimusai killed one with the first swift and silent draw of his weapon, and Leaintor beat on another one. From the tower Idlir cast healing magic on both Leaintor and Fellan, who rushed towards the house where the Fomori was hiding. Unfortunately for everyone, as Fellan was rushing towards the house the Fomori emerged and ran towards the Seacal and one of her accompanying Knights, attacking them in a mad suicide mission. The other two Knights accompanying the Seacal had broken back to the square, hearing sounds of slaughter and gunfire.

Xenobia and Persivole stood in the room, waiting patiently for the guards to enter as Xenobia screamed for help and the Korr reloaded his pistol. Smoke and cordite mingled with the steely smell of blood and the strange, oily stench of dark magic. The guards rushed into the room and Xenobia hit both of them with a crackling nimbus of dark energies, rotting the flesh on their bones as they rushed in to come to her aid. Persivole shot one in the chest, blasting him back out of the door. He flicked the shell from his pistol and tried to act calm as the room filled with the cawing of distant crows and the stench of rotting corpses. Xenobia’s magic has a certain signature.

On the far side of the square Ichimusai and Leaintor pummeled on the remaining two soldiers, killing one and badly injuring another. Idlir stunned the knights facing Fellan and the Fomori as Fellan, dodging another arrow from the Seacal, charged into battle and struck the dog-man in the face with a powerful sweep of his longsword. Now the Seacal was injured and Fellan was whole, the tide of battle turning slightly towards the Sidhe assassin.

In the room Xenobia and Persivole shared a brief glance as Persivole dodged the surviving guard’s sword blow. Xenobia stepped forward and touched the Morrigan, striking him with such a wave of black power that his soul was pushed from his body whole, briefly appearing whole and intact and glowing pure and steady in the air of the room before turning black and crystalline, mouth opened in a silent scream of terror, and then dissipating on invisible winds of dark magic. Somewhere funeral bells rang and the room hung heavy and cloying with the smell of charnel houses and rose incense. Persivole, gagging, flung open the door and fired his pistol at a guard standing on the far side of the square. At the same time Ichimusai and Leaintor entered the square, Ichimusai leaping over one guard to land on the far side of the square facing the guards coming from the south.

Down the south road the Seacal dropped her bow and leapt at Fellan, attempting to knock him over and savage him but missing. Fellan pushed her down and beat her with both his swords, hacking at her head until she lay still and broken on the roadside. Then he and the Fomori set about the callous murder of the other Morrigan soldier while in the square Persivole, Leaintor, Ichimusai and Xenobia teamed up to finish off the remaining three Morrigan. Moments later the battle was done as fast as it had begun, 10 Morrigan and a Seacal dead and the party largely unharmed, except for Ichimusai who stood purring and swaying at the edge of the square, near done for under the weight of multiple sword strikes. Leaintor stepped forward and placed a gentle hand on the giant cat man’s arm, suffusing him with the glow of druidic healing magic. Xenobia moved to pat Persivole on the shoulder in a gesture of triumph, but he ducked away from her touch with an expression of horror. Behind them blood dripped off the windows, and whispering spirits subsided into silence.

They saw the citizens of the town back to their homes and negotiated with the Far Daragh, who looked nonchalantly about him at the ruins of the Morrigan, announced “Nothing to execute here” and walked away. Fellan followed him at a discreet distance, hoping to find out how the Fomori returned to their kingdom beyond the mists. Ichimusai fashioned a banner that stated “Your men were slain by ichimusai, unequalled under heaven” and planted it in the middle of the square. Hours later Fellan returned to tell them that the Far Daragh had taken a horse, and he had lost track of him, but before then the Far Daragh had met with the other half of the Morrigan force and told them about the events in the town. They debated whether to set up an ambush in the town, and finally decided to head out of town and lay an ambush in the hills to the east. If the Far Daragh’s report did not convince the Morrigan to seek vengeance on the party, Ichimusai’s banner surely would.

Before they left the town the Fomori deserter thanked them, and by way of thanks gave them a fragment of a diary she had found in the ruins of a church to the north east. This document described the final movements of a famous woman who had previously defeated the Fomori in an earth shattering war 300 years ago. The Fomori deserter thought that this letter might be relevant to the reason the Fomori had recently made war in this area – perhaps they were seeking the “memento” the woman mentioned in the diary. The characters decided that once they had killed the remaining portion of the Morrigan they would seek more information about the contents of this diary entry. Thanking the Fomori deserter, they headed out of the town towards the east, to set up an ambush for the Morrigan and lead them to a certain fate…


fn1: I completely forgot to mention this in the previous write up. Korr are a kind of dwarf-like race of engineers and grumps, and this Korr had been turned into a chicken by a trap in the necromancer’s lair, but when they killed the necromancer he returned to his previously slightly larger form. They recovered his gear and his wagon, and now he traveled with them

They stand together in our wildest dreams

We invoke the Fomori

Strangers with the eyes of men

And they fall from grace

And they fall from light

Two hundred angels

Black rain from the clouds

And they fall from grace

And they fall from light

Blackened forsaken tears

Snake down my face

The high order of the Fomori

The sons of god, they never dream

Strangers with the eyes of men

  • Lament of the Watchers

[Faustus’ note: We have played 3 or so sessions of Undriel, of which only the last two sessions I have joined, and for reasons unrelated to the game I haven’t been in the mood to do write ups. I’m catching up now with this brief summary of the two sessions I joined].

Background

The party consists of five members:

  • Ichimusai, a Milesian warrior who does not speak. Milesians are a type of giant cat-people, much larger than humans and hailing from a strictly heirarchical and warlike society
  • Leantoir, a human druid, a great bear of a man from a nomadic and empoverished background, who combines magic and a very big stick
  • Idril, a Sidhe Draoi priest. Sidhe Draoi are a type of forest dwelling ancient that resembles a humanoid grown from a tree. Imagine an elf that mated with an Ent.
  • Fellan Braeduth, an Aes Sidhe assassin with a very short fuse. Aes Sidhe are a more classic type of elf, though they’re of dubious morality and probably more Drow-like than one should be comfortable with
  • Xenobia, a human noblewoman, unwilling necromancer, who uses her powers to investigate murders, deaths and other unsavoury deeds

The land of Undriel has just recovered from a shattering war with a race of evil outsider-like creatures called the Fomori, who come in many forms ranging from the beautiful to the monstrous. The party are veterans of that war, who have teamed up to travel across the war-ravaged lands to a regional city. They have stopped at the town of Crois Arald, which sits at a crossroads south of the city they are traveling towards, and is beset by many troubles. Seeing the chance for fame and fortune, the PCs have decided to help the citizens of the town to deal with some of their problems.

In the first session (which I did not attend) they stumbled on a gang of Fomori and slew them without negotiating, in an orgy of spectacular bloodshed (or so I am told). They kept one survivor, who they handed over to the town guard. The next two sessions begin here.

Interrogating the Fomori

The Fomori proved to be a most accomodating prisoner, willing to answer all our questions without trouble, although the interrogation still took half of the session because we were so stupid and indecisive. She revealed that the Fomori gang they had murdered was part of a splinter faction of Fomori who had opposed the war and were fleeing east to the Kingdom of Reynes, which is offering sanctuary to Fomori who opposed the war. They were heading to a rendezvous point with the rest of the tribe, which would then take some secret faerie route to cross the oceans to Reynes. Unfortunately the PCs had murdered her gang and she was unwilling to reveal the location of the rendezvous point. After much debate they agreed that she was being honest, and let her go.

Bandit and bear

Having “solved” the “problem” of the pacifist Fomori the group decided to take on a clearer problem, a gang of bandits preying on caravans on the western road into town. They set up a simple trap consisting of a wagon decorated as a noblewoman’s wagon, with Xenobia riding the front of the wagon as bait and the rest of them hiding in the back, while Fellan stalked ahead. This trap worked beautifully and the bandits, unable to resist such ripe and easy fruit, attacked without plan or sense. The resulting battle was a vicious bloodbath, with half the bandits falling in moments and the other half cut down in the forested slope as they fled, one having his soul ripped from his body to power Xenobia’s dark magic and the other being gutted and left to die slowly. (Apparently a slow death from disembowelment is more civilized than being rapidly drained of your life essence by a necromancer!) They then followed the path to the bandit’s camp and killed the rest of them in short order. While they were searching the camp they were disturbed by an enraged bear because of reasons; Leantoir tried to calm it but this failed, so then Ichimusai cut the bear in half with one stroke of his katana.

Ichimusai is large, and deadly, and very very quiet. Xenobia likes him.

Dark magic in secret places

The PCs rested a little before setting out on their next adventure, a quest to investigate a group of caves near the town that had recently been declared off limits on account of their being the source of a plague or curse of some kind. They traveled to the area and found the caves, which lay inside a narrow culvert cut into some hills. Stone outcrops just inside this culvert bore marks in Fomori script indicating it was death to enter; intrigued and unworried, they entered. Near the cave entrance they found the bodies of two Fomori, who bore the same markings on their clothes as the pacifist Fomori the group had previously mercilessly slaughtered. Xenobia investigated the bodies and found that they were occupied by a strange dark magic that would animate them as zombies, and was able to disable the magic just before they rose. They appeared to have been killed by black magic, the same kind of soul-stealing weapon that Xenobia uses and marker of necromancy.

Concerned that reanimated corpses might be immune to normal weapons, Xenobia enchanted some of the group’s weapons with coruscating aurorae of shadows, which would disrupt the animating magic of any corpses they encountered. Ichimusai and Leantoir initially resisted this magic but finally consented, but expressed extreme distaste at the slippery, slightly greasy cold feeling it imparted to their weapons and the strange whispering of dying children that they heard whenever they swung their weapons.

Xenobia shrugged, and they ventured further in. Here they found more Fomori from the same tribe, some of whom animated and attacked them. They cut them down and proceeded until they found an inner cave where a necromancer was engaged in a horrific ritual, stitching together the body parts of dead Fomori to make new monstrosities that he perhaps intended to turn into an army. They killed the necromancer and his minions, though this battle was tough and his powers frightening. Behind the ritual cave they found a smaller cave where the necromancer slept and studied, in which they found a strange orb hanging in space, which was obviously some kind of communication device.

Obviously something big was going on here. It appeared that the pacifist Fomori tribe had been meeting here, and the necromancer had killed them as they gathered, though they could not identify his purpose. Some dark plot was being executed here, and it was obviously being coordinated from somewhere far away by someone powerful.

Tensions with the Morrigan

When the party emerged, covered in blood, from the caves they found themselves facing a large squad of Knights of the Order of the Morrigan. This order are a kind of elite military force among the Fomori, and this band had been wandering the local area looking for remnants from the war. They were led by a big soldier called Rumiel, but in their midst was a sinister black-robed woman called Aredhel. When they encountered the PCs a strange, tense encounter unfolded, in which they seemed somehow altogether too interested in the manner of the Fomori’s deaths, and altogether too aware of what might have happened here. At the same time the PCs immediately distrusted this group of soldiers, and tried to angle the encounter so that no one from the group managed to get inside the caves and see the clues of necromancy. No one could quite say why but we all had a suspicion that this band was connected to the deaths of the Fomori. Aredhel also expressed an intense interest in any survivors of the group, and the PCs immediately suspected she was looking for any pacifist Fomori who might be drifting through the area. During this encounter they managed to organize a formal cremation of the dead Fomori, and also managed to escape with their lives. Unfortunately the Morrigan somehow found out about their past prisoner, and sent scouts to town to investigate further. So after they had parted company with this band of ne’er do wells, the PCs also decided to rush back to town to see what they could do to protect their erstwhile prisoner.

And on this strange and confused note the session ended.

Strange summer lands

Strange summer lands

On the 30th December I ran a one-off session of Barbarians of Lemuria, a sword and sorcery RPG with a simple engine and stripped down rules that I wanted to try out. This is the game report.

There were three PCs:

  • Kazaam, hunter and assassin from the lost Bone-Eye clan of the Beshaar desert
  • Batiz, shaman of the Bone-Eye, an alchemist, beastmaster and magician too old for combat or any vigorous activity beyond cursing, accompanied on all his adventures by his faithful skorpider
  • Zeddek, mercenary-physician from the Pirate Isles

The group of them had previously been on adventure, Kazaam and the Sea of Evil, in which Kazaam was sent to rescue a farmer from the lair of the Wise, where he had been taken for nefarious purposes by a merchant, who held the Sword of Hideous Death. Kazaam received this challenge simply because he was Kazaam; however, he managed to succesfully rescue the farmer, only to find the reward was less than he had hoped, but he was marked by the Gods for his deeds[1]. After this adventure, the PCs went carousing together in Malakut, and had been carousing for 9 days before finally they became bored and found themselves at a table in the tavern called the Red Empire, pondering what deeds of glory to attend to next.

Thus do adventures start: Batiz plucked his bone eye from its socket and shuffled over to the fire pit, over which a large lizard roasted on a spit. Squatting near the ashes like a savage, he dug into the skull of the beast with his knife and tore forth its roasting eye, which he stuffed into his own gaping eye socket and, with a roar of fear and joy, fell backwards to spasm on the floor, whereupon he suffered one of the rare visions his god sends him. He saw a rich woman and her bodyguard walking through one of Malakut’s many spice markets, strolling down an alley lined with sacks of spices in many colours, the floor a dusty carpet of variegated shades of powder. Suddenly men lunged from the shadows, throwing clouds of spice in the eyes of the bodyguard and dragging the woman away into the darkness beyond the stalls, tipping over a barrel of cardamom and pushing through a curtain of hanging saffron threads as they did so. The vision snapped away and with a squeal of pain Batiz pulled out the burnt lizard eye and hurled it into the fire. He returned to the table, pushing his bone eye back into its socket, to tell his fellows of his vision[2].

Recognizing a woman who needed to be rescued, the characters asked around, finally identifying the spice market where the attack had taken place by the hanging threads of saffron and the cardamom barrel. They rushed there through the narrow streets of Malakut on their war-ostriches[3], arriving in time to find the bodyguard, a woman called Damaya, standing despondent at the entryway. She told them that the woman was Raemis, daughter of a rich merchant who would reward them handsomely if they could rescue her from her abductors before a ransom demand was made. They needed no further prompting, and began searching the market. Finding no evidence of the footprints of the abductors despite the abundant spices scattered around all the floors of the markets, they asked amongst the stall holders. Finally one told them that there was a war ongoing between the Ragged Knaves and the Brotherhood of Shadows, and it was likely one of those groups had abducted her. The Ragged Knaves knew everything that happened in the markets, perhaps they should ask? So they asked around for the Ragged Knaves until finally they met a man called Juss who was willing to lead them to the Knaves’ leader, a beggar-king known as Jandor Hookhand.

Hookhand told them he had heard rumours already that the Brotherhood of Shadows had abducted Raemis, and he would tell them where the Brotherhood’s headquarters were for free, in hopes of receiving help in his war against the Brotherhood, who were slowly strangling his guild of beggars and street urchins. Perhaps they could reason with the Brotherhood leader, Zolat the Scimitar. The PCs headed off to the Brotherhood headquarters, a tavern called the foaming mug. On the way they were ambushed by brotherhood assassins, all six of whom they dispatched in short order before proceeding over the Bridge of Sorrows to the quarter in which they could find the tavern. As they neared, Batiz cast a spell on Kazaam’s hawk to enable him to see through its eyes, and Kazaam hurled his hawk aloft. They found a safe pathway to reach the headquarters without being noticed by its watchmen, and settled in an alley near the rear entrance of the Foaming Mug. Soon a messenger entered the tavern through that back door, emerging again accompanied by a man in a scarlet hooded cloak, who carried a scimitar over one shoulder. Guessing this must be the leader, they trailed him at some distance. Kazaam took the lead, following close to the pair. In fact his stealthy desert movements were so skilled that not only could he follow them closely, he could listen to their conversation and even sneak close enough to steal the keys on the messenger’s belt[4]. Listening to their conversation, he learnt that they were heading to a shop, that there was a demon guardian in the shop, but it would not attack them if Zolat stayed close to the messenger.

Kazaam followed until they were near the shop, taking a position with a view of the door. The messenger opened the door and Zolat entered first, the messenger stepping in behind him, at which point Kazaam shot him with an arrow. One shot killed the man, who fell dead inside the doorway. Kazaam ran forward and slammed the door shut, locking it from without using the keys he had pilfered. From within came yells and roars, strange flickering lights, and then silence. With one arrow Kazaam had slain two, and possibly three opponents. The rest of the party joined him and they opened the door, charging in to take on any survivors of the battle.

Zolat the Scimitar was dead, parts of him scattered around the shop. In his death throes he had overturned a shelf of herbs, and in the battle the decorations and contents of the apothecary had been damaged, but the demon had not been killed. It swarmed towards the characters, a horrific beast with the head of a carnivorous ape and a cylindrical body ringed with disgusting tentacles, the whole thing covered with a thick slimy apes fur. It was Vul’Mazzanlu, the Ape-Thing! Fortunately for the PCs it had been injured in the fight with Zolat, and they were able to kill it quickly. Batiz tore out its hideous tongue and they proceeded to the back of the shop, where stairs led down into a basement from which emerged the sound of chanting, and a flickering light. They had found their kidnappers, surely!

They descended the stairs to see a terrible sight: A large room with a magic circle in the centre, within which lay Raemis’s unconscious body. A triangle was drawn inside the magic circle, and at each point of the triangle stood a chanting acolyte. Smells of incense drifted out of the room along with the droning chanting of the acolytes, woven in with the strident calls and song of the master conjuror: Valtriz of Ill-Omen, who no doubt intended to use Raemis as a human sacrifice to draw forth some hideous demon from beyond!

Before they attacked Batiz consumed the demon’s tongue and used it to cast a cantrip of misdirecting sound, the screams and yells of an angry demon, to confuse the participants and delay the ritual. Then they charged into the room, to find themselves facing 9 more acolytes, Valtriz himself, and an evil assistant. Truly, a battle worthy of heroes!

They fought, Zeddek laying about himself at the acolyte rabble with slaughterous intent while Kazaam fired arrows at the tougher assistant, and Batiz threw acid at the chanting acolytes. However, they could not disrupt the ritual: after they had killed all the rabble defending the ritual Valtiz of Ill-Omen cast a paralyzing spell on all of them – twice! – and they were forced to watch in horror as the shadowy form of a greater demon began to manifest in the circle over the supine body of the helpless woman. Finally they were able to free themselves of the paralysis, and Zeddek killed Valtiz of Ill-Omen. Unfortunately he was too late, and though they managed to disrupt one of the acolytes it was not enough, and the horrifying demon Mazallakos of the Severed Veil appeared in the circle as the Acolytes called his name in adoration and fear. The magic circle snapped, and Mazallakos was free in the world!

They grabbed the nearest ritual weapons they could find and attacked the non-corporeal monstrosity, Zeddek hacking at it with a silver sword and Kazaam firing silver arrows. As they did this Batiz fell to his knees, tore off his shirt, and carved the name of the demon on his body from his chest along his arm; he called to Kazaam, who slew a fleeing acolyte and drained the blood onto Batiz’s shoulder, that he might work this human sacrifice into the carven name like tattoo ink; having done this he then consumed the eye of the Ape-Thing from upstairs, and called forth a mighty spell in the name of all the gods to bind this demon Mazallakos in place[5].

The great spell did not work! The demon was immune to even Batiz’s most desperate spells! But they did not give up, hacking at it with rage and abandon. The demon, perhaps not realizing how close they all were to spent, looked about itself at the dead conjuror and the room strewn with the dead bodies of acolytes, saw a mad mage eating a demon eye, felt the stabbing pain of silver sword and arrow, and perhaps decided that on this day discretion was the better part of valour. It disappeared in a thunder clap, preferring to retreat to some subterranean lair to nurse its wounds and gather followers, that it might decimate the living world in its own time.

They carried Raemis forth from that vile place and returned her to her father, who paid them handsomely despite the discovery that his daughter’s mind was partially lost from the demon sucking her life essence before they could drive it away. They left the compound of the merchant on their war-ostriches as dawn coloured the minarets and rooftops of Malakut with its first pink light. Burdened with treasure and exhausted from a night of battle, they paused at the heights to look over the town, and turned their faces to their next challenge: To find Mazallakos, and restore the rightful order of things by slaying him and any who followed him.


fn1: The Barbarians of Lemuria rulebook has a random generator for sword-and-sorcery adventures, and rather than try to figure out why the PCs were together I just decided they had adventured together before, and had them roll up the details of the adventure they had been on. I was going to give them advancement points for that adventure but decided not to bother; given the flow of events once the adventure started, I probably should have.

fn2: This was a level 1 spell, with the bone eye and the visible effects of the spell-casting counting as requirements to reduce the cost of casting it.

fn3: Actually called sandrunners, but you get the picture

fn4: The player rolled a 12 on 2d6 and used a Hero Point to upgrade from Mighty Success to Legendary Success, which proved incredibly useful a moment later

fn5: Batiz only had 6 arcane points left and binding the demon I decided was a second level spell, which costs 10 arcane points that can be reduced to 6 with requirements. For Batiz this was a) human sacrifice, b) permanent focus (tattoo), c) eating the demon eye and d) doing d6+1 wounds to himself [this is almost enough to kill Batiz].

Kong does a runner

Kong does a runner

Our heroes know their path now, and the first step along it is to capture Kong(s) the Younger, give him a thorough beating for failing to pay them for their first mission, and find out who he was working for. Having broken through the space defenses around his asteroid base, the PCs now wait outside the entry to his asteroid base, armed and ready to enter, their backup teams now unloaded from the spaceships and ready to go. Red Cloud had asked to join them for this attack, and since he had finally received a little training in vacc suit, and seemed more stable after months of experience on the ship, they agreed[1].

Before they entered the base Simon Simon accessed the nearby cameras, and began searching through them to find visual confirmation of the far side of the doors. He was still searching through images and trying to piece them together when a squad of soldiers came flying over the ridge of rock they crouched behind, firing down at them. They returned fire, but not before one of their soldiers was killed by the squad. Worried more might come, Simon Simon hastened his search and gave them a quick overview of what lay beyond the doors. There were three doors inset into the ridge, all opening into large service lifts which descended to the centre of the asteroid. The lifts opened into corridors that all converged on a central crossroads. The three lifts were in a row, and the outer lifts in the row each had a room next to them that could be a guard room, but only one of the two guard rooms had guards in it. Alva confirmed this by extending his life sense to encompass much of the subterranean base. Alva sent his drone down the lift they were closest to, and as soon as the door opened it was blown apart in a hail of bullets. Watching this over video link, Simon Simon confirmed that there was a machine gun nest set up at the crossroads of the three converging tunnels, capable of firing into any lift.

They moved to the lift that was not close to an occupied guard room, and Simon Simon set the three lifts moving down at the same time. They also moved a couple of chunks of asteroid rock into their lift to provide some cover when the doors opened. Everyone took position behind the rock, and the lifts descended. At the bottom the lift doors opened onto a long, straight corridor that stretched down to that machine gun nest. Surprised by all three lifts opening at once, the soldiers in place there acted last, and the PCs were able to open fire on them. Noticing that a single corridor ran from their lift past the central lift to the third lift – and thus gave the guards in the guard room by that lift an open field of fire – Ahmose moved into the guard room nearest their own lift, to get a firing position along that cross corridor. Unfortunately as the lift descended the guards had moved, and Ahmose walked straight into a group of four of them, who opened fire on her but did barely any damage to her armour. She began hacking into them with her magic sword.

The battle was short and vicious. The machine gun nest had good armour, so finally Simon Simon used his PGMP gun to blow it away, killing everyone in the nest but somehow preserving the gun. Alva and Ahmose managed to clear out the guard room, and a well-placed grenade cleared the other guard room. They had mostly taken no damage, although another of their soldiers had died. They moved down the hallway to the crossroads.

The asteroid base was a small structure, a couple of tunnels leading off from the crossroads in two directions, with occasional living rooms or military-style command or storage rooms recessed into the walls. It was dimly lit with standard fluorescent lighting, and seemed to have an intact atmosphere, though they did not take off their vacc suits to risk a sudden decompression. At the crossroads Alva extended a narrow-range life sense and identified a cluster of guards in another room some distance from them, so they branched off in that direction. They managed to surprise these guards but as they did so Alva noticed another set of guards coming from another room and trying to cut them off behind. They split the party and moved around a curving corridor to take these guards from two directions, but when they joined battle they suddenly found there was a fifth figure, who Alva’s life sense had not registered, in combat armour – Kong the Younger.

This battle was much harder, as a second squad of guards joined from the rear. They fought hard but all their soldiers were cut down in crossfires, and one of the guards had a grenade launcher that wreaked havoc on their attempts to maintain a cohesive firing unit. It took all their efforts to bring down Kong’s underlings, during which time Red Cloud, Lam and Alva were seriously injured. Once his guards fell Kong made to escape down another corridor, and when Simon Simon tried to shoot him he used a psionic mind attack to knock Simon Simon unconscious. Ahmose suffered a similar fate trying to engage Kong at melee range, and finally Lam was left, badly injured and almost dead, trying to shoot Kong down as he fled away down the hallway. Kong fled down a side hall, Lam in pursuit, and into a small dock where his personal vessel was parked. Lam managed to shoot him down here in the open space of the dock just as he was preparing his final getaway.

They had captured Kong, but at the expense of almost all of their soldiers, and with most of the party unconscious from psionic attacks or serious battle injuries. For their pains they managed to capture another ship, Kong’s small escape ship the Thoughtcrime, and once they had recovered they were able to loot the computer systems and records of the asteroid. Kong they later handed over to the Confederate Navy for thorough questioning. As part of their subsequent investigations they discovered that Kong had traded the chip they gave him in their first mission to an AI called the Covenant of Shadows, which the Confederacy suspected of being linked to the mysterious AI called the Cognate; he had worked through an adherent called Abernecht. In trade for the chip he had received weapons shipments, the elimination of two enemies of the changelings, and promises of future aid.

As part of the raid and the subsequent interrogations the Confederate Navy unearthed a network of changeling agents both inside and outside the navy, and began a long and detailed period of purging of their changeling allies. Although it had nearly cost them their lives, the raid had revealed a rich stash of secrets. Now they were ready to begin the next stage of their intelligence gathering, and head to the Cult of the Last Barrier.


fn1: We have a new player, and he took Red Cloud as his PC. Great!

 

Anger, Misery, You'll suffer unto me

Anger, Misery, You’ll suffer unto me

Our PCs have decided to join forces with the Confederate Navy, and to work with them to unravel the sinister plots of the AI forces that are arrayed against the Spiral Confederacy. There are at least three factions of AI working to try and obtain the necessary ingredients to achieve transubstantiation, which would enable the AI to become like gods within human space, and the Confederate Navy wants to stop them. One faction appears to have been using a group of Changeling bandits, led by a trio of Changelings called Kong the Younger, to obtain some pieces of the transubstantiation puzzle. These Changelings have been lured to help the AI faction by the promise of freedom for their planet, Valentine, and a terrible reckoning for human space, though it is unclear to the Navy and the PCs what that reckoning might be. Whatever their goals, the PCs had decided to put a stop to them, and to capture their leader – so, they agreed to participate in an attack on one of the Kongs’ pirate bases.

In exchange for their support, the Confederate Navy had offered the PCs a great reward: assignment of several small attack ships to command by Ahmose, an upgrade of the armour and weapons on their own ship, honorary naval ranks, and a small squad of marines to support their work. They had essentially been made freebooters for the Confederate Navy. This new squadron, the Ahmose Battle Group, would comprise the following ships:

  • The Left Hand of Darkness, flagship of the squadron, newly armoured and armed and piloted by Lam
  • The Harvester of Sorrow, a ground assault ship armed with a special hyperspace neutron scythe that killed ground troops
  • The Hooked on a Feeling, an attack ship designed to resist electronic countermeasures and computer attacks
  • The Romeo’s Distress, a psionic support ship with a crew of psionic assault troops

Rear Admiral Ahmose led the battle group from the bridge of the Darkness, and the rest of the PCs crewed the Darkness, but took responsibility for marine squads from other ships in ground combat[1].

Preparation of this squadron would take several weeks, as the ships were renovated and the Darkness armed in the factories of the Reckless. In the meantime the PCs were assigned comfortable quarters on the Reckless and left to their own devices.

Strange allies in strange places

Strange allies in strange places

Captain Noulgrim’s parting gift

A few nights before their ship was ready the PCs received an invitation from Captain Noulgrim – the slimy man who had threatened them into working for the navy at the beginning of their troubles – to join him for a farewell drink at his favourite bar, the Snakepit. Since they had come to the Reckless they had requested Colonel Stiglam to dismiss the Captain from managing them, and had not had to deal with him since. Given their deep dislike of the Captain, they deliberated over whether to attend, but finally the temptation to find out what he had to say got the better of them, and they decided to go and see what his last words would be.

The Snakepit is a favourite bar of the Reckless‘s gunnery crews, the sweaty men and women who manage the heavy weapons that defend it from space assault – or would, if anyone were ever rash enough to contemplate such an attack. The Reckless’s gunnery crews were a famously low brow and rough bunch, with their own long standing culture of military pride and grungey service, and the Snakepit was emblematic of the culture of their corps. It had been converted from the old galleries where gunners used to sit to operate the ship’s dorsal guns, before those functions were shifted to remote stations deep in the core of the ship, and its position meant that it ran along a large portion of the central axis of the ship, winding its way along the uneven extrusions of the gun turrets its occupants once operated, with a long glass window looking out into empty space. Barely wider than the original seats gunners would have occupied, its gunnery stations had been converted into tables ranging in size from two person counter seats for the smallest guns to six-person banquet settings for the largest guns. Above each table loomed the guns that it had once corresponded to – slender multi-pronged point defense clusters for the smallest tables, ranging up to huge triple emplacements, tens of metres long, for capital ship bombardment. These guns protruded into empty space, the larger guns casting long slanting shadows through the gallery of the Snakepit as the Reckless orbited into the path of the sun’s rays. The bar was clean but rough, smelled of a complex mixture of recreational inhalants and stale alcohol and gunner’s sweat, and was almost empty when the PCs arrived. By tradition the bar is staffed by off-duty gunners, and at the entryway they were met by a huge black man, covered in luminescent tattoos, who grunted at Noulgrim’s name, sneered and told them “Table 7, for 6, just under the triple proton cannons,” before returning to polishing a cabinet carved out of an old shell casing.

They found Noulgrim waiting at the table, nursing a glass of the Snakepit’s classic Reckless Strike drink and looking out over a vista of gun shadows stretching out through the haze of the Reckless‘s external atmosphere. Three brave souls were surfing through the haze, soaring between the lines of the bigger guns’ shadows as if they were sliding through a golden hallway lined with pillars of shadow. Noulgrim raised his glass to them and gave them that annoying smug grin, then gestured for them to sit. As they ordered drinks – Nebula Grog for Ahmose, Snakepit ale for Alva, coconut smoothy for Simon Simon, Reckless Strike for Lam – Noulgrim gestured behind him and a strange woman stepped out of the shadows to stare at them.

She was over 2 metres tall, slender and wiry and made entirely of coiled muscle. Her golden-brown skin was covered in strange painted designs, thick and smeared as if they had been slathered on her by an immature finger painter. She wore no shoes and her only clothing was a modest bikini of what appeared to be gold leaf of some kind, overlaid with a low-slung belt that carried a ludicrously oversized pistol. She carried a spear – an honest-to-god spear – in one hand, and stared down at them all through an expressionless, heavily-painted golden-brown face crowned with a rich head of jewel-encrusted dreadlocks. She nodded once at them and stood impassively, completely impervious to their confused expressions.

“This is Ravager 763,” Noulgrim told them. “I invited her here to meet you. Don’t worry, she won’t sit. Or speak either, most likely,” He added when Lam made to move for her to take a seat. Ravager 763 spared him a swift, contemptuous flick of her eyes but said nothing. They all stared at her – Lam and Simon Simon in obvious confusion, and Ahmose with undisguised lust. Only Alva ignored her, because he was staring at Noulgrim.

“What on earth is this?” He asked.

“Well…” He sighed and looked into his drink. “I think we all got off to a terrible start with that unpleasantness on the Come As You Are, I grant you it wasn’t my finest hour. Things were done – terrible things happened that shouldn’t have, and I’d like to find some way to make amends.” He paused while Ahmose coughed pointedly at his careful use of the passive voice, then continued. “I’ve seen from your work these last months that you’re exceptional people, and you’ve made a lot of sacrifices and taken a lot of risks in service to the Confederacy, and I feel terrible for making such bad assumptions about you when we first met. I mean you were breaking the law, and you were being incredibly stupid, but – ah – ” Alva was about to raise his voice accusatorily but paused when he caught sight of Ravager 763’s cold, hard stare. ” – ah – yes, anyway so the things that happened, what was done, it was probably unfair. Though you did get a ship out of it! Eventually …” He trailed off in confusion, took a sip of his drink, and waved his hand at Ravager 763.

“Anyway, so this is Ravager 763. She’s a member of a small community of interstellar nomads called the Ravagers, no one knows anything about them and they don’t really ever speak so we don’t know their history or their background. They have a different technology for interstellar travel, and they have their own ancient spaceships that maybe work on religious fervour rather than tech – we don’t really know. They have priests and technomages and psionics in their community, which makes them kind of unique, but they have resisted Confederate attempts to investigate them in any depth. They have a polite agreement with the Confederacy but the truth is that their nomadic range extends beyond the boundaries of the Confederacy, we don’t really know how far.

“The Ravagers owe me a debt. I rescued Ravager 763 and her crew from trouble a few years back, before I joined the Reckless, and because I saved their lives she offered the services of the Ravagers to me, a kind of one-off life boon. But now I’m on the Reckless I can’t think of any way they can help me – they’re very good at killing, but I’m stationed on a ship that kills planets, so I don’t really think they’ll ever be able to offer me a service I’ll need. However …”

He pulled a small white rectangular card from his uniform pocket and slid it across the table. It was a plain, unadorned card, with a single splatter of blood embedded in its plastic seal, and the word “Ravager” written in small, neat red characters on one corner. It was a standard contact card, the kind you put in a comms system that gives you a range of contact options.

“The other thing they’re very good for,” he said, “Is getting people out of the Confederacy. So I thought I would transfer my debt to you. I thought if something goes wrong and you suddenly decide you can’t work for the Confederacy anymore – if they’re not what you thought, for example, or what they want you to do is too horrible, or you make a mistake you think they might punish you for – well if you call on the Ravagers they can probably take you far, far away.”

He watched as Simon Simon picked up the card. Then Ravager 763 shifted on her bare feet and spoke for the first time. “The Captain,” she began in a husky, soft voice, “Is owed a debt of life. I am Ravager 763, and on behalf of all my kind I offer you the repayment of that debt, one action to balance his, five lives to be saved or forfeited when you ask it. Any five lives.” Her emphasis was soft and unmistakable. “We will come to you anywhere, but your confederacy is limited in its reach. The card will tell you from which systems you can call us, and how to call us. Noulgrim tells me you will use the debt honourably. We would prefer to discharge our debt with honour, but it is a debt. Invoke it, and any action within our power that balances the debt will be yours to call.”

After she stopped speaking Noulgrim shifted uncomfortably, acutely aware of the hard look Ahmose and Alva were giving him, and the possibility they were weighing up calling in the debt right there and then. But finally Ahmose nodded, took the card gently from Noulgrim, and pocketed it.

“Thank you Captain, I appreciate the gesture. I hope we never have to call on the debt, but Ravager 763, if we do, I look forward to meeting you again.” Ahmose stood up, drink half finished. “I think that’s enough for me. Let’s go.”

The team stood up, bowed to Ravager 763, and left without a second glance at Noulgrim.

They were all wondering – why had he been so sure that they might be asked to do things so bad they might consider escaping the Confederacy to avoid them? Did he know something about the Confederacy that they did not?

Attack on Korgan 3

A few days later the Ahmose Battle Group set off from the Reckless for Korgan 3, a nearly empty star system on the border of the next sub-sector, three weeks’ jump travel removed from the Reckless. Korgan 3 was a small red dwarf orbited by two gas giants, one close to the star and one exceptionally large gas giant very far removed from the star. The size of this star and its orbital position rendered orbital patterns of small objects in the system unstable, and nothing larger than large asteroids existed in the system. Kong’s base was built into one such asteroid, which tumbled through the system in an unstable orbital pattern. It had once been a research base, but the unstable orbit rendered it useless for long term research, so it had been abandoned some hundreds of years earlier. A second research base in the orbit of the larger gas giant had also been abandoned and converted into a remote broadcasting system, which picked up information about ships entering and leaving the system and broadcast basic safety information to arriving ships. The system was treated as a waypoint at best by most passing ships, and avoided wherever possible, since it was too boring to pass time between jumps, and not on any important trading routes. It was an ideal location for a pirate base on the edge of the Rim.

As soon as they arrived in system they were greeted with an automated broadcast advising them to avoid the asteroid with its unstable orbit, and not to interfere with any abandoned research bases. They ignored the message and set a course for the distant research base. Within a few hours, as they drew within the last 100,000 kilometres from the base, they received a message from the base itself – an official Confederacy message advising against approach, probably 100 years old. They ignored it and sped closer, forming into a loose attack configuration with the Hooked on a Feeling to the rear of the echelon.

Soon the warning was repeated, and as they drew closer still it was replaced by a newer, more threatening message: “Unidentified ship, do not approach. This is a restricted zone.” Closer still, and they received a direct contact from the asteroid: “Captain Ahmose, leave now or be destroyed. There are no more warnings.”

Ahmose replied with a simple message: “Time to pay up, Kong!” They sped closer.

Unfortunately the battle group’s sensor operator (Alva) was not a very good one, and the asteroid’s ships got the jump on them. They were suddenly hit by a flight of missiles, all streaking out of the dusty darkness around the distant asteroid towards the Left Hand of Darkness. One missed, point defense destroyed another, and the last one exploded harmlessly on the Darkness‘s shields. Battle was joined.

The enemy battle fleet was composed of five ships: four grim, spiky little 200-ton attack ships clustered around a larger 400 ton flagship, the Cat in the Rain. The ships were all old and retro-fitted with stolen gear, so working at a lower tech level than the Ahmose Battle Group, but they were faster and heavily armed. Despite their extra speed the Ahmose Battle Group had better discipline and reactions, and were able to rain fire down on one of the attack ships, the Blood Brother, so heavily that it was crippled and forced to disengage from the fight immediately. Because most of the damage on this ship was done by the Romeo’s Distress, their enemies focused their fire on this ship, doing significant hull damage and disabling its jump drive but failing to destroy it.

Having knocked the first ship out, the Battle Group focused fire on a second ship, the Dance on Glass. As the Romeo’s Distress fired on this one, it drifted closer to a third ship, the Wasteland. The entire asteroid fleet was now focusing fire on the Left Hand of Darkness, and didn’t act to avoid the Romeo’s Distress as she drifted in. So they weren’t ready when the ship drifted so close that her squad of psionic assault troops was able to teleport into the ship and capture the bridge without a shot fired[2]. The Wasteland was seized in moments with no damage.

By now the ships had drifted within a few hundred kms of the asteroid, which opened fire on the Battle Group with particle beam turrets. But the tide of the space battle had turned, and they were able to destroy the Dance on Glass, the Hooked on a Feeling launched a boarding action on the last attack ship, and the Left Hand of Darkness blasted away at the flagship, the Cat in the Rain, as the Harvester of Sorrow began its ground assault. All the asteroid’s particle beams were now focused on the Left Hand of Darkness, which Lam was steering through complex dog-fighting maneouvres to avoid the attacks while the flagship and the Romeo’s Distress fired on the Cat in the Rain.

The landing area on the asteroid was large enough for two ships, so once the Harvester of Sorrow had unleashed its neutron scythe twice it disgorged its marines to clear the landing site. Unfortunately they were hit by concentrated fire from two plasma gun emplacements as soon as they hit the ground, and completely eviscerated within moments. Her job done (and mostly failed) the Harvester of Sorrow moved off the landing port; but now that she was not using her neutron scythe she was able to release the full fury of her rear gun turret, and the subsequent flight of missiles completely destroyed the asteroid fleet’s flagship, the Cat in the Rain, tearing it apart into thousands of pieces. The boarding action on the last attack ship completed successfully with the complete capitulation of its crew, and the Hooked on a Feeling and the Left Hand of Darkness descended to the asteroid, while the Romeo’s Distress continued to distract the asteroid’s particle beams, in case they could be redirected at ground targets.

The first person to emerge from the landed ships was Simon Simon, carrying his own plasma gun (PGMP). He opened fire on one of the gun nests, while Lam and the Darkness’s marines opened fire on the other. They completely destroyed the nest’s and moved away from the ships, allowing them to vacate the landing zone and making space for the Romeo’s Distress to land – and not a moment too soon either, since the particle beam turrets were slowly shredding her armour. She landed, and the various marine squads quickly neutralized a squad of defenders on the far side of the landing zone.

They were down on the surface. They had captured two ships – the Wasteland and the Negligent Waltz – and forced the surrender of another, the Blood Brother, which was so badly damaged that it could do nothing but drift in space and wait for the ground battle to finish and the victors to come and claim its crew. They had destroyed two other ships, including the asteroid’s flagship, and in exchange suffered only light damage to their own flagship, though the Romeo’s Distress was so badly damaged as to be close to destruction, its jump drives wrecked and hull compromised. Now they had two marine crews on the surface along with the leadership team, while their other marine crews took control of the two captured ships and would land shortly.

Their first space battle had been a resounding success, and now they were ready for a brutal battle to capture the asteroid. Soon, Kong would repay them in full for his earlier treacheries …


fn1: I designed the fleet so that in space battle each player would take control of one ship, and the marines and properties of the ship were designed to match the PC in question. So Lam’s player took over the Harvester of Sorrow; Simon Simon (the adherent) was responsible for the Hooked on a Feeling; and Alva (the psionic) was responsible for the Romeo’s Distress. So now each player effectively controls a PC, a ship, and a squad of grunts. I also assigned them all ranks based on the Japanese Maritime Self Defense forces: Rear Admiral for Ahmose, Lieutenant for Lam (who was previously in the Navy until she stole a ship); and Warrant Officer for the other two PCs. These ranks are honorary, and don’t give them control over any members of the navy except those directly assigned to be their subordinates (they can’t just run around commanding anyone on any ship). Also, Simon Simon’s marines were given strict instructions to put him down like a dog if he showed signs of switching sides (on account of his being an adherent).

fn2: Most of the asteroid ships had a squad of marines on board but just by luck, the Wasteland didn’t. Traveler’s ship combat rules have a simple procedure for determining the success of a boarding attack, in which attacker and defender roll 2d6 with modifiers. I figured “teleporting straight onto the bridge” counts as “superior tactics and training” (+2), and a Confederate psionic assault squad will have superior weapons and armour, giving a total +5 to the roll; the Wasteland got a -2 for no marines onboard. The result was an immediate capture of the ship, which would usually take 2d6 turns but I figured teleporting on the bridge is instant, so the Romeo’s Distress was still free to fight in the space battle.

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