I have been in Oita on a ferocious business trip, one day of which was meant to be spent watching fireworks in Beppu, only to have them rescheduled due to a typhoon that failed to deliver either any rain or any wind. Nothing interesting happened in Beppu, although I am proud of having survived a 7-hour meeting (yes, Japanese people work hard) without a break, spent entirely speaking Japanese, including teaching Markov Modeling and the basics of Relational Database Management Systems without any warning or preparation.
However, something interesting did happen on the way to Oita: I flew by Solarseed Air, and in their cute little in-flight magazine I found the following advert for a live-action Hello Kitty Role-playing experience:
Isn’t that adorable? Apparently Hello Kitty and Dear Daniel(?) have been kidnapped by Kuromi, who is some kind of evil anti-kitty that the official website describes as “cheeky but charming,” and you have to enter the “Black Wonder Tower” to rescue them. There is a password hidden in there somewhere, and you have to find it and get them out. It costs 600 yen each and children under 3 are free! The picture of the two girls with lanterns has writing next to it that says “Let’s pick up our lanterns and go in pairs to help!” The writing at the very top of the advert describes it as an “RPG-style Attraction.”
I don’t think there is better evidence than this of how much more comfortable Japanese nerd culture is with women than is western nerd culture. Or of how much more mainstreamed it is capable of being than it is in the west. In Japan there is a traveling roadshow of Hello Kitty RPGs that visits remote rural areas like Miyazaki (where this is being held), targets girls, and is advertised in aircraft magazines.
Shall we go?!