Everyone loves to suck the mango seed...

Everyone loves to suck the mango seed…

Mangoes are a fruit from heaven, much loved by all residents of the Steamlands, but the environment is inimical to their growth. Aside from the lush jungle of the far south, the climate of the Steamlands is harsh: cold, snowy winters and harsh, dry late summer and autumn make it difficult for a fruit as fragrant and delicate as the mango to survive. Mangoes in the Steamlands thus only survive around hot springs, where they are protected from the chill of winter and safe from the harshest excesses of summer. But because all hot springs retain a certain magical property of earth magic, mangoes have developed a kind of affinity for magic, and if the seed of a rotten mango is appropriately treated in a hot spring, it can become a cheap and durable vessel for simple magic. In particular, mango seeds that have been boiled in a hot spring can be enchanted with base magics and a trigger word, such that when thrown and activated they cast a low-grade spell in a small area.

To be enchanted, a rotten  mango must be reduced to just its seed through treatment in a hot spring. Hot spring owners don’t allow rotten fruit in their hot springs, so usually this treatment needs to be done in a wild hot spring or at a friendly location. Unfortunately, wild springs have become increasingly rare as hot spring farming has become more common, and although a few exist around Separation City they are near the graveyards, and rumoured to be haunted. This means that preparation of mango seeds can be dangerous and time consuming. However, once prepared, they can be enchanted.

Preparation is not simple, however, and requires someone with knowledge of plants and hot springs. Typically the task can be completed by a wood elf, farmer, NPC specialist, or way watcher. Preparation takes about an hour, and requires a 2D nature lore check. Failure renders the seeds unusable, but success can affect the enchantment process, as described below.

  • 1 success: the seeds can be enchanted
  • 3 successes: +1 expertise die on the enchantment check
  • 2 boons: reduce enchantment cost by 10 sps per seed
  • 2 banes: +1 misfortune die on the enchantment check
  • Chaos star: one seed is cursed so that it only produces bane and chaos effects

The enchantment process itself costs 30 sps per seed. To enchant the seeds, the wizard gathers the ingredients and conducts a ritual that lasts one night. Mango seeds only hold magic from rank 1 spells, and no more than than three mango seeds can be enchanted at any one time. Only spells that produce a lingering effect can be cast on the seeds, and if the enchantment is successful these seeds will become a kind of grenade that, when thrown, afflicts a small number of enemies in an engagement with the lingering effect. Only magic (not blessings) can be used on the mango seeds, and positive enchantments can also be cast (affecting allies rather than enemies). The enchantment check is a 3D spellcraft check, with effects described below.

  • 1 success: 1 seed enchanted
  • 3 success: 3 seeds enchanted
  • 2 boons: seeds gain the two boons effect
  • 2 banes: seeds gain the chaos star effect
  • Sigma: seeds gain the sigmar +1 wound effect

Throwing the seeds is easy: they simply need to land in an engagement, so the task is a 1D ballistic skill check with no effect of enemy defense. Once the seed lands in the engagement, the targeted enemy or enemies need to resist the effects of the spell embedded in the mango. Because the mango seed requires activation with a special word (chosen by the enchanter) only those who know the command word may use them, and there is a risk of failure due to a poorly timed command word (hence the skill check to deliver the seed). Effects of seeds do not stack, so only one seed can be used in an engagement at any one time. This is reflected on the action card through the recharge value of the card.

An example card is shown at the top of this post. This card is assumed to have been enchanted with the Jade Order entangling spell. Other spells will produce different lingering effects. The condition invoked by the seed lasts as long as there are recharge tokens on the card.

It is rumoured that there are ways to treat mango seeds to make them reusable, but this magic is either lost or known only to the elves. It is also rumoured that the flesh of mangoes makes a useful ingredient for potions, but this may also be a secret known only to the elves…

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