Hey guys, have you heard the one about the Jawa, the Ewok and the Jedi?

Using the idea of random character generation for WFRP from the previous post, I came up with this idea for a character created randomly for the Star Wars universe, using the WFRP 3 template. This character is a Tusken Guide,  a specialist role for an elite minority of sand people. Every aspect of this character class was generated randomly.

Background

The sand people know the desert and its ways with an intimacy to match the intricate knowledge of an Imperial Courtier, but when it comes to interacting with those who share their world they are as naive and helpless as babies. Prone to respond savagely to that which they do not understand, the Tusken long ago realized the need for a kind of diplomatic caste amongst their tribes. These diplomats are not dispatched to the towns and cities of Tatooine to negotiate treaties and settlements with governments; rather, they visit the markets and bars of Tatooine’s smaller settlements in order to carry out the more basic tasks of trade and news-gathering. Tasks that are basic to the social fabric of other societies are so alien to the wild and savage Tusken that they have developed an elite caste of non-raiders to discharge them. Like bards of ancient legend, they move amongst the towns and cities of the desert world gathering news, selling desert products and buying the kinds of products the Tusken need to make their desert lives easier – firearms, vehicles and very basic droids.

The similarity between Tusken Guides and the bards of interstellar legend are only superficial, however, for though they can interact with non-Tusken, Guides have little empathy with them, and in place of the easy charm of the bards of old they maintain a rigid discipline, the better to prevent their natural scorn for the trappings of civilized life from showing itself. They are neither educated nor naturally suited to the sophistication of Tatooine’s human or Jawa societies; rather, they restrain their natural temper while in the company of such people, and do their best to mimic their ways. This barely-restrained scorn for the softness of non-Tusken often manifests itself in ways that cause the Guide trouble, and of course like all Tusken the Guide must be able to defend itself and act decisively in any physical situation; for this reason the Guide remains a formidable fighter and an imposing physical presence, at least while not amongst its tribemates.

Career Details

Career Attributes: Strength, Willpower

Career Skills: Athletics, Coordination, Weapon Skill, Discipline, Charm

Talent Slots: Focus x2

Career Talent: Dilettante (once per session can use any skill as if it were trained, or employ an advanced skill as if it had been acquired)

Force User: No. Tusken have antibodies to mitachloreans[1], so no Tusken can use the Force.

Notes

I rolled up a character class that has a kind of jack-of-all trades talent but a strong physical/combat focus, and one career skill – charm – that really doesn’t fit the career abilities. Had I rolled a different career talent the two Focus slots would have suggested some kind of monk or ascetic character, but the dilettante doesn’t fit with that. What kind of character is a combat-focussed jack-of-all-trades? A pirate, some kind of bounty hunter, or perhaps a representative of a savage race. Had I rolled up Agility instead of Strength I would have chosen, perhaps, to make this PC a Jawa trader.

Of course the description here doesn’t have to represent a class at all, but could just be a unique character. Then instead of representing this as a caste of Tusken, I could turn it into a famous Tusken outsider, that has taken it upon itself to act as a social bridge between the tribes and the humans on Tatooine. The jack-of-all-trades element could even mean that the Tusken PC is to be found off-world when the adventure starts.

From this point character development would begin, with the assignment of ability scores, etc. I would be treating Fellowship as a dump stat, so even though the PC has charm skill they remain pretty poor at charming people. I wouldn’t be loading up on social or support action cards either…

fn1: haha, mitachloreans…