Make You Kingdom


Even sunlight is rationed down here ...

Even sunlight is rationed down here …

This is a kingdom I created entirely randomly for a one-off of Make You Kingdom, to be played in English this weekend.

Kingdom name: The socialist republic of disasters [yes I really rolled this randomly]

Map Position: E3

Kingdom level: 2

Lifestyle level: 1

Culture level: 1

Order level: 2

Military level: 1

Total population: 70

Consisting of …

  • 63 citizens
  • 4 Court members (PCs)
  • 3 Hurryfoxes

People’s voice (Maximum): 10

Facilities:

  • Royal Palace
  • Ranch
  • Staple [steel]

Background details

The Socialist Republic of Disasters is located in map square E3 of a random part of the labyrinth, and is ruled by Comintern President Mario, who is untroubled by the Ephemeral God. The kingdom is remarkably stable and fortunate given its circumstances: though it only covers three squares of a standard 9×9 labyrinth map, its population is surprisingly large and it is allied with a distant kingdom, the United Dungeon Empire, that supplies it with steel. It is also home to three Hurryfoxes (Gonkitsune). Due to a loan that the wise Comintern President Mario took from the Subterranean One, the Republic is also in debt, owing a mighty 15 MG.

The Hurryfoxes live in the kingdom because it has a special property of being able to coexist with monsters: under the wise and benevolent rule of the Comintern President, a ranch was established, and people from all over the kingdom are happy to receive monsters and live alongside them, provided they offer some of their souls and material for use in the ranch, where any new monsters who join the kingdom can be cloned to produce more of their kind. The ranch is an ancient heritage, from a time before the enlightened rule of the Comintern President, when the kingdom was under a sorcerer’s curse that caused all its citizens to be undead. This time is long past, but out of respect for history the Comintern President has kindly allowed the cultural memory of this special lineage to linger, enabling all adventurers to learn any undead skill when they gain a level or a new skill.

Since the demise of the sorcerer and the end of his curse the nation has lived a long and peaceful life under the principled, firm but loving guidance of the comintern; as a result it has a larger population than many similarly-sized kingdoms (+13 population) and has a strong sense of discipline and order (+1 order level).

The ranch: From each monster according to his means

The ranch: From each monster according to his means

How it looks

This is ultimately up to the players, but given the name, the sense of order, and the sinister-sounding nation they are allied to, I can’t help feeling it has a slightly tatty-grandiose soviet-era feeling to it. I imagine it is not a particularly large kingdom, and is composed primarily of wide, spacious, well-lit tunnels similar to the tunnels in some of the Moscow metro, with the same sense of grandeur. These tunnels form a complex network connecting the living spaces, markets and royal palace (the Comintern Palace, I guess!) together in a soviet-styled warren. I even imagine there is an actual train, a rickety old coal-burner that connects the Socialist Republic of Disasters (SRD) with the distant Unified Dungeon Empire. Perhaps it takes a month to chug along on complex paths through the labyrinthine fallen world, eventually returning two months after it set out with a cargo of iron scrap – rubbish, basically – from the Unified Dungeon Empire.

I imagine the ranch as a somewhat sinister place, not a happy sunlit farm at all. The rules state that if you have a ranch, when you manage to bring a monster back to your kingdom as a citizen you can make a check to produce another one of them in the ranch. Given the speed this happens at, I see it as some kind of sinister magical cloning process, not a game of happy-monster-families. Sometimes, obviously, it goes wrong (which would be why the SRD has 3 hurryfoxes, not 2 or 4). I imagine this is some relic of the time before, and though the citizens know how to operate it, they don’t know how it works.

From each according to their means, to each according to their needs

From each according to their means, to each according to their needs

The court

The court consists of four PCs, described briefly here.

Comintern President Mario, who is untroubled by the Ephemeral God

The President’s Job is Daedalist (迷宮職人, see the second from right in the illustration above), his/her sex is undecided, and his/her primary attributes are quest and warfare. He owes 15MG to the Subterranean one, and it is his mission to escape from the Subterranean One’s debt. Mario likes foppery and storytellers, and hates liars and apologizing.

Cocoa “Wise ears” Scarlet

A Knight with the job of Hunter, who came to SRD from the distant kingdom of Autonomic Dark Gotanda [square F1] as an apprentice and has the mission of becoming Mario’s lover. Cocoa’s primary attribute is warfare, and Cocoa has a horse, armour, weapons and a living drill (a stick with a mole on the end). Cocoa likes the countryside and smart people, and hates Citizens and elderly people.

Hairan Blademagnet

An Oracle with the job of thief, who came down to SRD from heaven in an elevator when he was a child, and whose nemesis is a deep sea monster called the Forneus, that it is his mission to thwart. Hairan’s primary attribute is charisma, followed by quest. He is a belly-god, so can consume food and drink without running out of supplies, so he’ll probably end up obese by the end of the first adventure. He likes receiving weapons, and the labyrinth itself; he hates beards and ogrekin.

Cookie the Involuntarily Anointed

Cookie is a ninja, who came to the SRD as a spy for the neo-superhero federation [map square B6], and has the mission of becoming Cocoa’s rival. Cookie’s job is Doctor, so Cookie has the skills of Monsterology and Anti-magic Formula. Cookie is powerful in quest and wit. Unfortunately for a resident of the SRD, Cookie hates narrow places and hospitals; but she likes stars and princes; Cookie herself carries a Blade of Star, a bomb and a trap collection. Really, she’s a perfect spy!

The adventure

This week’s adventure will start when an old associate of the kingdom, a kind of fence and all-round sleazy guy, arrives to tell Comintern President Mario that a debt collector [a type of monster] has turned up in a nearby kingdom, possibly looking to call in the debt that Mario owes to the Subterranean One. The characters will then set off to find this debt collector and … er … deal with him. Their oily friend knows the way to the neighbouring kingdom, though he doesn’t know the kingdom layout or the nature of the creatures that live there. Is everything as it seems, or is their oily little friend causing trouble …?

Following up on a similar post last year, I present another random dungeon table from the Japanese RPG Make You Kingdom. This table is also for generating rooms in one of the kingdoms you invade, but the theme is “man-made” or human-engineered rooms. Again, the rooms are rolled randomly using “d66″. For a d66, you roll 2d6. The lower value becomes tens, the higher value units.

Here, then, is the table:

11 A stone garden 23 A workshop full of half-finished goods 36 A giant stone mural, abandoned mid-carving
12 A spiral staircase cut into a giant-sized pit 24 An ancient battlefield scattered with bones and rusted weapons 44 A huge hall containing nothing but a tapestry
13 An ancient library full of only dust 25 A toilet of carefully arranged stones 45 A line from an underground railway Empire
14 A simple, run-down shrine 26 A high-class kitchen 46 A gallery full of pictures or sculptures
15 An engine room noisy with the sound of pistons and cogs 33 A room of brick 55 A cemetery full of rows of sarcophagi
16 A giant’s causeway 34 A theatre, as silent as the grave 56 A giant’s gate, with a massive, rusted door
22 A room carved from a massive log 35 A midden strewn with rubbish 66 An abandoned prison

To the Island of Madness...

Summer is nearly here, and I’ve been longing for that great mass of super-heated air to roll in off the Pacific and turn this whole island into a sauna, because since April I’ve had few chances to blog, role-play or really do anything except work, work work. I’ve been teaching to what the Japanese would call a “hard schedule” and finding it hard to keep work out of my private life, so blogging, role-playing and in fact pretty much everything else have fallen by the wayside. This Thursday my students sit their stats exam, and I get to cast off the restraints of my course and (hopefully) get my weekends back, which means – after 3 months in Tokyo – that I can finally start role-playing. This time around I’m going to give the Japanese-language gaming a miss (it’s hard work and I don’t have the time!) but I’m thinking of two campaigns that I really want to run:

For the latter, I think I might set it up as a semi-sandbox, with all the adventure ideas I wrote about in the post on Svalbard, plus a fair number of open possibilities. I’ve never done a Compromise and Conceit sandbox, but in my experience small islands are perfect for it. I will use Warhammer 3 (unadjusted) for Svalbard, because I think that Warhammer 3 is quite suited to the Compromise and Conceit world. It has dark gods, madness, chaos, and character classes quite suited to the setting. I may need to make some small changes but I reckon I can just fit it all together without much trouble.  Make You Kingdom will be easy because the rules are simple and it’s quite easy to read (comparatively speaking!) so I think I will start on that first (once I have a group!) I’m going to start translating bits over the next few weeks, and will put some up here (I hope).

I’m going to London in September for a course, so I hope to meet the previous group who played Compromise and Conceit with me (except Paul, who buggered off to Oz) and run a one-shot Make You Kingdom session with them… laughs! So practice in Japan would be good. But first I need to reduce my workload, and in the meantime I have to return to Beppu for a week to collect my stupid cat, which probably means not much posting for at least another two weeks. But it will be nice to be able to return to the RPG world after a 5 month break.

I don’t know if this happens to other people, but I find that I go through phases with RPGs. I spend a long time on an intense project, then kind of take a break after it finishes/ everyone goes overseas[1]. For the first few months of the break I don’t miss it; I find myself wondering “will I decide this time never to go back to it; to put up these childish things?” but then after a few months more I just naturally gravitate back to it, with new ideas and focus, and another round of crazy satanism begins. And so I find it happening again. For 3 months of my new Tokyo life I didn’t miss it, but now that things are settled and the craziness is about to subside, I’m itching to throw a polar bear at a priest.

What can you do, but go with your natural desires?

fn1: When I was younger, this would commonly happen in my friendship groups in Australia.

Would you risk your fate with this man?

On Tuesday I start working at the Tokyo University Department of Global Health Policy as an Assistant Professor, which means that on Sunday I am moving from Steamy Beppu to the City of Light. I will also be returning to full time work after a year working part time and being a househusband.

This means that my Japanese Warhammer 3rd Edition group has broken up, and my Japanese role-playing plans in general have to go on hold until I can find a suitable group in Tokyo. I don’t know how easy that will be. It also means that I’ll have a lot less time for, and material to put into, long posts, so my posting frequency will go down, which is a shame because I’ve been on a bit of a roll recently.

To keep my posting frequency up I may add a new posting series, about bars and restaurants in Tokyo, because I will be exploring them. I may also put in some taste-testing of various Japanese sake, which I’m becoming interested in… we’ll see. It’s a bit off topic but when I go searching for information about Tokyo night life I appreciate other peoples’ views, so maybe someone will appreciate it being here… also there may be some general aspects of Tokyo life to comment on, so the blog may open a little beyond nerd culture to include general big city culture.

I will of course be trying to expand my role-playing horizons in Tokyo – who knows, I may even play in English! – and exploring nerd life a little. There may also be some Harajuku-related material on here too… we’ll see how busy I am. But the move to Tokyo may well indicate a move to a broader focus on Japanese otaku life, hopefully from the perspective of someone at least slightly involved in it. We’ll see. But for the meantime, expect me to post slightly less frequently, and don’t be disheartened.

The miniature at the top of this post was painted by one of my players, Tencho-san. It’s a likeness of me. You can’t see it in the photo but the book has “Master” written on it’s cover, and on the back of the wizard’s jacket is written (混沌東大), which is Japanese shorthand for “Tokyo University Chaos!” This was part of my going-away present, along with the game Make You Fortress and a collection of cards for the game Make You Kingdom, which contain colour cardboard cutouts of all the cute monsters from the game. I really need to play this game at some point…

A report of the last session of the Rats in the Ranks campaign will be going up soon. In the meantime, any particular requests for investigation you would like to see conducted in Tokyo, please let me know in comments (and yes, if I find a used underwear vending machine I will post a photo!)

May Flopsy guide my schemes...

I crawled out into the freezing cold with a hangover today to visit the Asami Shrine in Beppu, to burn my 2010 demon-breaking arrow and purchase a new arrow for 2011. Burning the arrow that symbolizes the year before gives one time to pause and think about what one did in that 365 days, and to think about the year to come. My year to come promises to be busy, but I have a variety of plans I want to put into action in my gaming, research and real lives. Here is a brief outline.

Gaming Plans

Continue the Rats in the Ranks Campaign: My players indicated they want it to continue, and so I’m going to try and play it right through until I work out at what point WFRP 3 breaks. Whether this happens or not I don’t know, but I have a long-term goal for this campaign (or rather, the adversaries I’m controlling have a very distinct long-term goal in Ubersreik, which hopefully my players will discover before everything goes pear-shaped). After that we’ll see where the campaign takes us. It’s fun and my players are good, so let’s see what happens.

Start an Oriental Steampunk sandbox: Based on the one-off Pathfinder adventure I ran last year for a Japanese group, I’ve been thinking for a while now of expanding that into a genuine steampunk (literally!) sandbox. The players from that group have a hook for one more adventure, and from there we could start exploring. I’m thinking of using my ideas for adapting WFRP 3 to steampunk, or even to high fantasy (depending on the direction I want it to go) and just playing along until it gets boring. This will give me the opportunity to get my Japanese players to collaborate in building a semi-oriental/semi-western steampunk world based around a Meiji-era image of the place we are all living in now, with (at the very least!) gnomes.

Introduce the local convention to some English-language-only games: I’m in something of a unique position here to introduce my local Japanese-language gaming convention to untranslated games, and I’m thinking of running a session of WFRP 3 and maybe Exalted for just this reason. Recently a player at the convention said she wanted to play a game “that used loads of dice!” and it occurred to me right then that Exalted was just the game for her. This type of international exchange segues into my biggest possible plan for the year…

Start a TRPG Club at my University: This may seem a bit trivial but it’s actually a plan full of possibilities. My local University has about 100 nationalities of student, many of them nerdy, from all over the world, and they all meet to study and hang out using two languages that I speak – English and Japanese. So these students could bring an untranslated game from their own country – most likely in Thai, Mandarin or Vietnamese, but you never know what else is lurking out there – and run it in a different language for the other students. Or, they could play a game that isn’t translated to their language for a group of their compatriots. This opens up all sorts of options for language and gaming exchange, and a few people I’ve spoken to have been interested, so I’m thinking I might look into doing that this year.

GM Make You Kingdom in English: I’m going to Australia for a few weeks twice this year, and on at least one such occasion I will be in Melbourne, so I’m thinking of inviting regular commenter (and previous player) Paul to join me in a game of Make You Kingdom, translated of course. This depends on me being able to translate the necessary information by the time I go there and also being able to explain the rules for him (and get to Melbourne). I reckon I can do it, and I can even put stuff on this blog. Maybe I can also GM Double Cross 3 at some point too…

All of these plans are going to depend on a few crucial meat-life plans as well, though…

Meat Life Plans

Go to Iceland: I’ve never been and I really want to go. It’s vaguely in the pipeline to do this year, in which case I might pop into filthy scummy London to see some old friends at the same time.

Improve My Japanese: Today I received a New Year’s Card from the Japanese language school in Fukuoka where I did a 6 week intensive last year, and this year I think I’ll be in a position to do skype lessons with them. So, this year I really want to improve my Japanese to the point where I can do the following:

  • Teach Statistics in Japanese: easier than it sounds, but still fiendishly hard
  • Watch TV in Japanese: a lot lot harder than it sounds, and still impossible for me
  • Read a Fantasy novel in Japanese: I may start with A Wizard of Earthsea, because I know it, but from there I want to read Japanese authors. This has always been a big goal of mine in my Japanese study. I have read one novel already, but it was an easy one and really hard work, so at the moment I’m sticking with manga because they have less words and often furigana.

This is obviously an essential meat life goal if I want to be better able to role-play in Japanese. Or just live here happily.

Get fit: I have never been so unfit as I am now, and although my current fitness level is acceptable for a 37 year old, by my standards it’s awful. This year I need to do something about this!

Research Plans

I’ve got a whole research plan written for the next year (it coincides with my starting a PhD through an Australian University), so I aim to do quite a bit of research. This year’s plans are:

An overview of advanced statistical methods for intervention research: Modern research into intervention in health systems requires quite advanced statistical methods, including heirarchical linear models, time series analysis and probability survey research, but combining these can be very challenging. I aim to get a good, solid overview of what is being done in the field and what can’t be done, with the view of using it or improving on it.

Combining heirarchical linear models in Probability surveys: There has to be a way to do this, and I want to work out how. Or alternatively, work out approximations and workarounds to the problem.

Systematize time-dependent difference-in-difference models: Difference-in-difference models are a fancy way for economists to say “linear regression with interaction term” but all the fancy language doesn’t hide the fact that understanding of how to use these models in the health economics literature is remarkably poor. I aim to systematize this, to point out the (trivially obvious) problems in doing this research without considering the time dependent component of the data, and to make recommendations for its application in health services research.

Who knows what trouble this is going to throw up? But that’s my main research goals for the year.

It looks like it may be a busy year for me, but I think I’m going to enjoy it…

Come to my kingdom, he said...

Today was the monthly Oita Devil Spirit Convention, and on the promise that one of my warhammer players would be presenting a second session of the Japanese RPG “Make You Kingdom,” I attended during an otherwise very busy weekend. Along with an apparent horde of other people trapped in the pre-christmas work rush, my player couldn’t attend, but a different chap stepped up to the plate without any preparation, and offered to run a Make You Kingdom adventure entitled “All Random.” The premise was that the adventure would be genuinely, from start to finish, entirely randomly generated. This, as it turns out, isn’t such a great plan for a convention.

Character Creation

This session I chose to play a priest, and we also had a Knight, a Servant and a King. For my Priest I chose the skill “Faith,” which heals everyone in the party, and my job was “cook,” which gave me the phenomenally useful power of “Apron”:

If a monster I kill leaves behind a raw material of any sort, I can convert this raw material into “meat,” which can then be used to make a “lunchbox.” This lunchbox can be imbued with a single skill that the monster originally possessed, and anyone who eats this lunchbox gains the skill for one turn

Also, when anyone in the party eats a “lunchbox” or a “full course,” in addition to its normal effects they gain +1 to their Bravery for one turn. Who knew cooks could be so powerful?

I rolled randomly (of course) for my character’s name, history, motivations, etc., and this is what I got:

  • Name: Hairan, who cannot even kill an insect
  • Background: Owes a huge debt (11 Gold Pieces) and is in trouble because of it
  • Fate: If he pays back the debt, Hairan will gain much favour
  • Age: 46
  • Favourite things: Medicine, his own country
  • Hated things: Being alone, people’s rumours
  • Item: a fragment of a star (swapped subsequently for a lunchbox)

So I decided on the basis of this that my character was a perfectly-dressed gentleman, who somehow manages to be wearing a different suit and hat every day, carries a cane with a sword hidden in it, and is something of a drug-addicted nationalist. Tally ho!

My character had 21 followers. Because the King’s job was “happymancer” I decided that my characters were all part of a carnival, consisting of a marching band of 10 members, 5 clowns, 5 pretty girls, and a giant.

The Kingdom

Our Kingdom, also rolled randomly, contained a palace, a casino and a ranch, and was called “The Ancient Empire.” It was in an alliance with another Kingdom called “Imperial Konparu Kingdom.” Konparu is a word used a lot in Japan (the hall we play at is called “Konparu hall”) but I can’t find a translation for it in any dictionary.

Our kingdom only had 56 citizens, so if all 4 PCs took their full complement of citizens with them on an adventure, only 2 would remain in the city. Not good! This meant we had to ration our supply of followers (except me, because my healing prayer was directly related to the number of followers I had, which was perhaps a mistake).

The Adventure

There was no beating around the  bush – the adventure was introduced as “We have learnt of a new kingdom, let’s go conquer it!” So, we set off to conquer it. First we did a bit of exploring, and discovered that most of the distant kingdom was empty rooms full of traps, but for one room that had 4 Foxes and a Boar in it. I then went for a wander through our kingdom, which proved pointless, and off we went for an adventure.

On the way we were attacked twice by other monsters, and suffered some damage that wasn’t serious. We arrived at the destination kingdom, and entered the first room. Here are the rooms in order:

  1. The Collapsing Ceiling: This room was empty, but had a collapsing ceiling trap that nearly killed our Servant. Nothing else was in this room, whose description I forget
  2. The foxes and the boar: This room contained 4 “Quick Foxes” and a “Sawing Boar,” and also a rose trap that puts its victims to sleep. We avoided the rose trap and attacked the resident beasts, two of whom were asleep, but unfortunately the boar woke up and nearly killed the knight. I used my single “wish” to enact my healing prayer, and healed everyone. We only just survived this room. The boar was turned into meat, which I attempted to use my “Apron” power on to convert to magic meat that grants the Knight the charge skill, but I failed. We then chose to rest here and eat a “lunchbox,” and I attempted to use my special skill (“Dungeon Feast”) to give everyone a +1 to their Bravery. This resulted in a fumble, which caused some kind of disaster that killed all 5 of my clowns, 1 of my pretty girls and the giant. So much for our carnival entry.
  3. The Dead Letter: We moved on to the next room, where the night stumbled upon a letter in an envelope. This was also a trap, and she had a choice of taking 2d6 damage (she only had 12 hps) or everyone in the party losing 1d6 followers (most people only had 5). She chose the damage, and survived, so we decided to rest again in this room so we could disarm the trap in the following room. We rested, and some of us decided to roll on the rest table. I went wandering through the room, rolled up some kind of excellent effect that depended on a skill check, and fumbled the skill check. Result: we all took damage from a dungeon disaster.
  4. The Escape Route: By now we were all down on hit points, running low on followers, and out of wishes. I was borrowing dice from my neighbour because of the huge fumble rate on my own dice. The room we were in was linked to a room that had a “trap” that sends you straight back to your own kingdom. We chose to go down that trap, and return home…

Returning home we rolled on the “return home” table, gaining a few followers and quite a bit of money. We spent the money on building a Watchtower, which increases our available total wishes, and we also gained a level. By the time we had made these decisions, it was 4pm and not worth returning to the Dungeon, so we all gave up and decided to wait the hour till the other groups at the convention finished their sessions.

Conclusion

Rolling a random dungeon was not such a good idea, if there was any risk of the dungeon being filled entirely with traps. Traps aren’t that interesting as an obstacle. So, we had a slightly boring adventure that finished early. Make You Kingdom adventures are certainly deadly – this is the second time I’ve played, and the second time we’ve survived by the skin of our teeth, consuming our fellow citizens and all our items in the process – but this time around a large part of the deadliness was random.

Make You Kingdom remains a really interesting and fun system, but this session made me think that it’s real strength will show in a campaign, not single adventures. Gaining levels and building up your kingdom is a really essential part of this game, as is achieving your fate, and a campaign where you get to do this would be really fun. I think this is going to be my next campaign after Warhammer.

An army of snowmen does his every bidding...

Having presented a random table and monster from the game Make You Kingdom, here are a few more monsters from the game. I have to return the book tomorrow, so there’ll be no more posts about it until I buy my own. Here is a translation of the monster in the main picture, General Winter.

General Winter (level 14 Angelic Monster)

  • Bravery:9
  • Range: 1
  • Damage: 2d6+2
  • Resistance: 13
  • HPs: 60
  • Character: Sly

Common Monster skills: Fist of the Fierce God, Divine Transformation, Swarm Defence, Feat of Arms, Sword Play, Minor Transformation

Storm of Snow: When someone other than General Winter uses a support action, he can interrupt them using this manoeuvre. Everyone but General Winter must make a Bravery check with a difficulty equal to the General’s Bravery +5. Those who fail immediately have their hit points halved.

Text (“flavour”): A valorous commander who serves the Winter Sovereign on the steps to heaven. He also has a side that is kind to children.

(I don’t know what the “common monster skills” are because they aren’t in my book, but they seem pretty scary).

Below are three other monsters that I scanned in as random trash during the process of scanning in General Winter, and figured I should upload. No translations are provided, but they’re all from the “Angels” family of monsters.

What doesn't kill you...

 

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