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	<title>Comments on: Capitalism and Warcraft</title>
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	<link>http://faustusnotes.wordpress.com/2008/07/19/capitalism-and-warcraft/</link>
	<description>Infernal adventuring...</description>
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		<title>By: faustusnotes</title>
		<link>http://faustusnotes.wordpress.com/2008/07/19/capitalism-and-warcraft/#comment-3</link>
		<dc:creator>faustusnotes</dc:creator>
		<pubDate>Tue, 22 Jul 2008 06:47:21 +0000</pubDate>
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		<description>I think I saw a review for a game like that once - an online game where one person played it as an RTS, and the other players took the part of the footsoldiers in a type of first person shooter. So they went where their human general sent them, and died for his glory. I thought it was a very clever idea...</description>
		<content:encoded><![CDATA[<p>I think I saw a review for a game like that once &#8211; an online game where one person played it as an RTS, and the other players took the part of the footsoldiers in a type of first person shooter. So they went where their human general sent them, and died for his glory. I thought it was a very clever idea&#8230;</p>
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		<title>By: Eden</title>
		<link>http://faustusnotes.wordpress.com/2008/07/19/capitalism-and-warcraft/#comment-2</link>
		<dc:creator>Eden</dc:creator>
		<pubDate>Tue, 22 Jul 2008 05:36:05 +0000</pubDate>
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		<description>When I first heard about the mining, harvesting etc, I wondered how that could be fun to do in a game. It&#039;s supposed to be escapism, not... mimicry (except trading and buying/selling stuff. Perhaps because I&#039;m so used to that aspect in other games already). 

This has probably already been done somewhere, but would be interesting to introduce a feudal system of vassals and lords, where your peasants earn money for you while you cavort off to fight whatever happens to be in the vicinity...</description>
		<content:encoded><![CDATA[<p>When I first heard about the mining, harvesting etc, I wondered how that could be fun to do in a game. It&#8217;s supposed to be escapism, not&#8230; mimicry (except trading and buying/selling stuff. Perhaps because I&#8217;m so used to that aspect in other games already). </p>
<p>This has probably already been done somewhere, but would be interesting to introduce a feudal system of vassals and lords, where your peasants earn money for you while you cavort off to fight whatever happens to be in the vicinity&#8230;</p>
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